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<blockquote data-quote="pemerton" data-source="post: 9416320" data-attributes="member: 42582"><p>The structure of resolution, in a "try not to say no" game, seems to me to be the same for this as for the market stall.</p><p></p><p>In 4e D&D, this sort of scavenging would still be a Streetwise check.</p><p></p><p>In the OP, I quoted from p 42 of the 4e DMG. Here is a fuller quote:</p><p></p><p style="margin-left: 20px">Shiera the 8th-level rogue wants to try the classic swashbuckling move of swinging on a chandelier and kicking an ogre in the chest on her way down to the ground, hoping to push the ogre into the brazier of burning coals behind it. An Acrobatics check seems reasonable.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This sort of action is exactly the kind of thinking you want to encourage, so you pick an easy DC:</p><p></p><p>If the ladder is less interesting that the market stall, that's a reason to call for the Streetwise check rather than to just say "OK", and might also be a reason to set a higher DC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9416320, member: 42582"] The structure of resolution, in a "try not to say no" game, seems to me to be the same for this as for the market stall. In 4e D&D, this sort of scavenging would still be a Streetwise check. In the OP, I quoted from p 42 of the 4e DMG. Here is a fuller quote: [indent]Shiera the 8th-level rogue wants to try the classic swashbuckling move of swinging on a chandelier and kicking an ogre in the chest on her way down to the ground, hoping to push the ogre into the brazier of burning coals behind it. An Acrobatics check seems reasonable. This sort of action is exactly the kind of thinking you want to encourage, so you pick an easy DC:[/indent] If the ladder is less interesting that the market stall, that's a reason to call for the Streetwise check rather than to just say "OK", and might also be a reason to set a higher DC. [/QUOTE]
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