Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9416346" data-attributes="member: 6801845"><p>We had posters who literally stated that the only reason a GM didn't allow players to contribute to world building outside of their PC's sphere of influence was doing it because they wanted to protect their "precious world". Not only is that insulting, but the same broad sentiment has been repeatedly stated that the only reason people don't have shared world building is basically because they've only ever played D&D and don't know how great shared world building is. It's BS.</p><p></p><p>D&D isn't designed as a narrative game such as PbtA games. The default is, to quote the DMG "<em>The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story. ... You’re the DM, and <em>you</em> are in charge of the game.</em>" That doesn't mean you can't do whatever makes sense for you and your group, if you want players to design their own region, describe the towns their visiting, create the NPCs or adventures go for it! It's your game, follow your bliss.</p><p></p><p>Thing is, I simply disagree. I, and my players, like the separation of <s>church and state </s>DM and player, the designer of the world and the player being solely responsible for the PC. There is no one true way and I get tired of people t</p><p></p><p>In response to "quite frequently character needs and wants are paper thin and pretty meaningless."</p><p></p><p></p><p>Then you've been playing with different people with different goals than I have. I'll take a PC I ran recently. He certainly had a tragic backstory and his personality was affected by it. His wife and child had been killed by (skipping in-game lore) bandits who had been hunted down by authorities. He felt guilt because he hadn't been there to protect them and anger that he had not had his vengeance. So he became a vengeance paladin.</p><p></p><p>But needs? Wants? Eh. He wanted to hunt down others that would do harm to innocents and see that justice was done. But that to me is pretty thin motivation, it didn't really tie into any specific goals or desires. There was no one to hunt down, they were already dead. He wanted to help where he could to stop anyone else from suffering like he did, but so what?</p><p></p><p>I also had no need or desire for personal growth. If during the campaign if his attitude changed, great, if it didn't it didn't matter to me one bit. But I had a lot of fun with the PC even though outside of my character background story (verified with my DM) I never contributed once to world building outside of what my PC did or said.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9416346, member: 6801845"] We had posters who literally stated that the only reason a GM didn't allow players to contribute to world building outside of their PC's sphere of influence was doing it because they wanted to protect their "precious world". Not only is that insulting, but the same broad sentiment has been repeatedly stated that the only reason people don't have shared world building is basically because they've only ever played D&D and don't know how great shared world building is. It's BS. D&D isn't designed as a narrative game such as PbtA games. The default is, to quote the DMG "[I]The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story. ... You’re the DM, and [I]you[/I] are in charge of the game.[/I]" That doesn't mean you can't do whatever makes sense for you and your group, if you want players to design their own region, describe the towns their visiting, create the NPCs or adventures go for it! It's your game, follow your bliss. Thing is, I simply disagree. I, and my players, like the separation of [S]church and state [/S]DM and player, the designer of the world and the player being solely responsible for the PC. There is no one true way and I get tired of people t In response to "quite frequently character needs and wants are paper thin and pretty meaningless." Then you've been playing with different people with different goals than I have. I'll take a PC I ran recently. He certainly had a tragic backstory and his personality was affected by it. His wife and child had been killed by (skipping in-game lore) bandits who had been hunted down by authorities. He felt guilt because he hadn't been there to protect them and anger that he had not had his vengeance. So he became a vengeance paladin. But needs? Wants? Eh. He wanted to hunt down others that would do harm to innocents and see that justice was done. But that to me is pretty thin motivation, it didn't really tie into any specific goals or desires. There was no one to hunt down, they were already dead. He wanted to help where he could to stop anyone else from suffering like he did, but so what? I also had no need or desire for personal growth. If during the campaign if his attitude changed, great, if it didn't it didn't matter to me one bit. But I had a lot of fun with the PC even though outside of my character background story (verified with my DM) I never contributed once to world building outside of what my PC did or said. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
Top