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Player-generated fiction in D&D
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<blockquote data-quote="bloodtide" data-source="post: 9416405" data-attributes="member: 6684958"><p>Guess I have had it different. A good number of players find even making a character "too much work". Plenty will get someone else to make the character or use a bot. And they will refuse to do anything like a description or backstory. And if they do they will say something like "he looks like Conan".</p><p></p><p>So making the game world is way out of the question.</p><p></p><p>Though it's odd that most examples on this thread are not of players creating anything. It's just the player sitting back and saying "dm create" and the DM saying "yes player". I'll never get that. But guess whatever rolls your D20.</p><p></p><p>I have had a player or two with lots of ideas. And they would try the "DM create X for me". I'd just laugh and come back with "make it yourself". And very few would. After all the idea of "D&D Homework" drives most players crazy: The idea they might do 'D&D stuff' at home in their free time when not playing the game.</p><p></p><p></p><p>Odd, I've been encouraging this sort of play forever. There is an ancient Dragon Magazine article about actions in combat, using the % dice for how hard the action is. I set the base at 50% of doing any action with added percents for equipment, environment, and sub actions. And most players love it as they can try all sorts of wacky actions.</p><p></p><p>That 4E example seems a bit much....moving, attacking, damaging, and knocking back a foe all for an acrobatics check? Why even have attack rolls and AC then?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9416405, member: 6684958"] Guess I have had it different. A good number of players find even making a character "too much work". Plenty will get someone else to make the character or use a bot. And they will refuse to do anything like a description or backstory. And if they do they will say something like "he looks like Conan". So making the game world is way out of the question. Though it's odd that most examples on this thread are not of players creating anything. It's just the player sitting back and saying "dm create" and the DM saying "yes player". I'll never get that. But guess whatever rolls your D20. I have had a player or two with lots of ideas. And they would try the "DM create X for me". I'd just laugh and come back with "make it yourself". And very few would. After all the idea of "D&D Homework" drives most players crazy: The idea they might do 'D&D stuff' at home in their free time when not playing the game. Odd, I've been encouraging this sort of play forever. There is an ancient Dragon Magazine article about actions in combat, using the % dice for how hard the action is. I set the base at 50% of doing any action with added percents for equipment, environment, and sub actions. And most players love it as they can try all sorts of wacky actions. That 4E example seems a bit much....moving, attacking, damaging, and knocking back a foe all for an acrobatics check? Why even have attack rolls and AC then? [/QUOTE]
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