Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9416445" data-attributes="member: 42582"><p>Well, I wasn't particularly thinking about a city's defensive wall. I was thinking of a wall around a compound.</p><p></p><p>But there are any number of reasons why a ladder might be found in <this urban place> - someone is trimming a tree, or unblocking a spout, or taking eggs from a nest. Likewise a market stall - in my imagination, at least, a D&D city is going to look more like (say) Nairobi than like (say) Chicago, and in Nairobi market stalls pop up in all sorts of places one might not initially expect.</p><p></p><p>From the point of view of RPG procedures, the question is <em>whose imagination as to what is to be found where</em> is to lead the rest of the table in sharing an imaginary picture of things. This thread is about <em>player-generated fiction</em> as an answer to that question. With the relevant mechanic, in a 4e skill challenge, being a skill check.</p><p></p><p>I personally don't see what it adds to the game to kibosh the players' idea of a market stall, and replace it with the GM's idea of a wagon.</p><p></p><p>This goes to the question of, <em>who is responsible for the focus of action</em>. This thread is about <em>player-generated fiction</em> including the players choosing the focus of action. So I don't think it comes down to what the GM cares about or thinks is important; in the context of this thread, I'm attending to what the players care about and think is important.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9416445, member: 42582"] Well, I wasn't particularly thinking about a city's defensive wall. I was thinking of a wall around a compound. But there are any number of reasons why a ladder might be found in <this urban place> - someone is trimming a tree, or unblocking a spout, or taking eggs from a nest. Likewise a market stall - in my imagination, at least, a D&D city is going to look more like (say) Nairobi than like (say) Chicago, and in Nairobi market stalls pop up in all sorts of places one might not initially expect. From the point of view of RPG procedures, the question is [I]whose imagination as to what is to be found where[/I] is to lead the rest of the table in sharing an imaginary picture of things. This thread is about [I]player-generated fiction[/I] as an answer to that question. With the relevant mechanic, in a 4e skill challenge, being a skill check. I personally don't see what it adds to the game to kibosh the players' idea of a market stall, and replace it with the GM's idea of a wagon. This goes to the question of, [I]who is responsible for the focus of action[/I]. This thread is about [I]player-generated fiction[/I] including the players choosing the focus of action. So I don't think it comes down to what the GM cares about or thinks is important; in the context of this thread, I'm attending to what the players care about and think is important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
Top