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General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
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<blockquote data-quote="pemerton" data-source="post: 9416602" data-attributes="member: 42582"><p>It would be great if we could keep arguments that 4e is a bad RPG, or that players who enjoy generating fiction are bad players, in other threads.</p><p></p><p>What would be great in this thread would be more examples of D&D play (or other RPGing if you like) that involves a high volume of player-generated fiction.</p><p></p><p>One thing that is fun about D&D is that it has many NPCs/antagonists that have a long history of part of the shared fantasy of the game: Vecna, the Princes of Elemental Evil, Lolth, Orcus etc. I and my players used this a lot in our 4e play. For instance, when the player of the Drow Chaos Sorcerer decided that his character was not only a Corellon worshipper but also a disciple of Chan, Queen of Good Air Elementals, that triggered the introduction (by me) of Yan-C-Bin as an antagonist. Which in turn easily feeds into the background of the Dawn War, and the threat of the pending Dusk War.</p><p></p><p>A semi-technical point to note is that this sort of thing works <em>because</em> the setting elements, lore etc are common knowledge among all the participants. It's different from an approach where the lore is known primarily to the GM and then revealed, in play, to the players.</p><p></p><p>I enjoy this sort of "bouncing lore of one another" approach. I find it is an effective way to quickly build up content that is <em>shared</em>, <em>immersive</em>, and also <em>cared about</em> by everyone at the table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9416602, member: 42582"] It would be great if we could keep arguments that 4e is a bad RPG, or that players who enjoy generating fiction are bad players, in other threads. What would be great in this thread would be more examples of D&D play (or other RPGing if you like) that involves a high volume of player-generated fiction. One thing that is fun about D&D is that it has many NPCs/antagonists that have a long history of part of the shared fantasy of the game: Vecna, the Princes of Elemental Evil, Lolth, Orcus etc. I and my players used this a lot in our 4e play. For instance, when the player of the Drow Chaos Sorcerer decided that his character was not only a Corellon worshipper but also a disciple of Chan, Queen of Good Air Elementals, that triggered the introduction (by me) of Yan-C-Bin as an antagonist. Which in turn easily feeds into the background of the Dawn War, and the threat of the pending Dusk War. A semi-technical point to note is that this sort of thing works [I]because[/I] the setting elements, lore etc are common knowledge among all the participants. It's different from an approach where the lore is known primarily to the GM and then revealed, in play, to the players. I enjoy this sort of "bouncing lore of one another" approach. I find it is an effective way to quickly build up content that is [I]shared[/I], [I]immersive[/I], and also [I]cared about[/I] by everyone at the table. [/QUOTE]
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