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Player-generated fiction in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9417006" data-attributes="member: 82106"><p>More to the point for me, I find it almost impossible to HAVE a thought process as a character if I don't have the experience of projecting my knowledge and understanding of the world, and reasoning about it, onto my thoughts and actions as that character. If I have to run and ask the GM every time I want to think "Oh, the explanation for why the Raven Queen followers are upset is because..." then I am not experiencing being 20 INT Wizard's Apprentice Starn who spent all his time for the last 10+ years buried in books (and probably thinks he knows more than he does, though his knowledge skill bonuses are mostly pretty impressive). And if we were talking about, say, Athletics, I would think that, mostly, I would experience questions and attempts to accomplish things in that vein to be natural to me and where my understanding of the situation would prevail. </p><p></p><p>And just to note: The GM in such a game is certainly welcome, probably required, to support that by weighing in with their input. Maybe they find something I assert to be implausible or stretching the fiction a bit for gamist reasons, etc. Or perhaps they DO have some prep that answers a certain question, etc. Often I'd expect the GM to come back with something along the lines of 'Yes, and...' or 'Yes, but...'. I try not to propose things that would elicit a 'no', but at least in the context of our 4e game that can happen, and its OK when it doesn't take me out of character too often. But at a certain point, if everything I think I know when I RP being Starn is false, well then something is going sideways! I'm definitely not in character, somehow.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9417006, member: 82106"] More to the point for me, I find it almost impossible to HAVE a thought process as a character if I don't have the experience of projecting my knowledge and understanding of the world, and reasoning about it, onto my thoughts and actions as that character. If I have to run and ask the GM every time I want to think "Oh, the explanation for why the Raven Queen followers are upset is because..." then I am not experiencing being 20 INT Wizard's Apprentice Starn who spent all his time for the last 10+ years buried in books (and probably thinks he knows more than he does, though his knowledge skill bonuses are mostly pretty impressive). And if we were talking about, say, Athletics, I would think that, mostly, I would experience questions and attempts to accomplish things in that vein to be natural to me and where my understanding of the situation would prevail. And just to note: The GM in such a game is certainly welcome, probably required, to support that by weighing in with their input. Maybe they find something I assert to be implausible or stretching the fiction a bit for gamist reasons, etc. Or perhaps they DO have some prep that answers a certain question, etc. Often I'd expect the GM to come back with something along the lines of 'Yes, and...' or 'Yes, but...'. I try not to propose things that would elicit a 'no', but at least in the context of our 4e game that can happen, and its OK when it doesn't take me out of character too often. But at a certain point, if everything I think I know when I RP being Starn is false, well then something is going sideways! I'm definitely not in character, somehow. [/QUOTE]
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