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<blockquote data-quote="AbdulAlhazred" data-source="post: 9417155" data-attributes="member: 82106"><p>I'm a little puzzled why you take issue with [USER=42582]@pemerton[/USER], who hasn't really said anything one way or another about good or bad play styles. I've read a comment or two from other people that MIGHT be interpreted as judgmental if you really wanted to take them that way, but they seemed pretty much in the realm of expressing their own likes and dislikes.</p><p></p><p>I think it goes without saying we all have somewhat different experiences, but it seems like you feel that other people pointing out those differences is somehow belittling your own, which I don't find to be the case. </p><p></p><p>As to the 'thinness' you describe in the case of this Paladin... What would NOT be 'thin' to you?!?! I mean, a game in which the focus of the action (at least WRT that character) is on hunting down evil-doers as some sort of compensation for his thwarted sense of justice doesn't seem THIN to me at all! It might be only one aspect of a more complex character, so if that's all there is the PC might be a bit one-dimensional, perhaps, but maybe not. I can think of dozens of ways this can be manifested in play in terms of specific goals etc. However, at least in a Narrativist approach the most interesting kind of play might be testing him on it. Is he really willing to do terrible things to get revenge? Is he entirely sure that he's qualified to be judge, jury, and executioner? How about if his sense of vengeance demands that he go up against people he cares about? </p><p></p><p>I think there's solid RP potential, at least, there. I would think that if it came out seeming thin that was more due to the way the GM in this example (which you don't discuss, so we don't really know) approached the whole thing. If he just went on ahead and ran some adventure or other without this whole thing playing any role in it, then sure it may have amounted to a hill of nothing. That seems to me to be more a commentary on the GMing techniques in use than anything else (and again, to be clear, if all you wanted was a backstory to be mild color, then your GM was batting 1000).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9417155, member: 82106"] I'm a little puzzled why you take issue with [USER=42582]@pemerton[/USER], who hasn't really said anything one way or another about good or bad play styles. I've read a comment or two from other people that MIGHT be interpreted as judgmental if you really wanted to take them that way, but they seemed pretty much in the realm of expressing their own likes and dislikes. I think it goes without saying we all have somewhat different experiences, but it seems like you feel that other people pointing out those differences is somehow belittling your own, which I don't find to be the case. As to the 'thinness' you describe in the case of this Paladin... What would NOT be 'thin' to you?!?! I mean, a game in which the focus of the action (at least WRT that character) is on hunting down evil-doers as some sort of compensation for his thwarted sense of justice doesn't seem THIN to me at all! It might be only one aspect of a more complex character, so if that's all there is the PC might be a bit one-dimensional, perhaps, but maybe not. I can think of dozens of ways this can be manifested in play in terms of specific goals etc. However, at least in a Narrativist approach the most interesting kind of play might be testing him on it. Is he really willing to do terrible things to get revenge? Is he entirely sure that he's qualified to be judge, jury, and executioner? How about if his sense of vengeance demands that he go up against people he cares about? I think there's solid RP potential, at least, there. I would think that if it came out seeming thin that was more due to the way the GM in this example (which you don't discuss, so we don't really know) approached the whole thing. If he just went on ahead and ran some adventure or other without this whole thing playing any role in it, then sure it may have amounted to a hill of nothing. That seems to me to be more a commentary on the GMing techniques in use than anything else (and again, to be clear, if all you wanted was a backstory to be mild color, then your GM was batting 1000). [/QUOTE]
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