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General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
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<blockquote data-quote="hawkeyefan" data-source="post: 9417189" data-attributes="member: 6785785"><p>To post something more on topic, I used a lot of player generated material in my 5e game. I also used a lot of my own material, as well as a whole bunch of stuff from common D&D lore. </p><p></p><p>From Tharizdun and the Elder Elemental Eye, to Iggwilv and Graz’zt, to Rajaat and the Sorcerer Kings of Athas,to Orcus and Primus, to Sigil and the Lady of Pain… all of it was in play. </p><p></p><p>We first played Lost Mines of Phandelver to see if 5e would be a game folks would want to play. After, everyone gave it a thumbs up, I asked them what they wanted to do in play. Invariably, the players said they wanted to wrap up a lingering campaign that we’d begun in the 2e days and which we never properly finished, and which had flavored many later campaigns we ran. </p><p></p><p>So we treated that original campaign as the backstory, and folded in some others, and the players came up with connections to all that old stuff for their characters. In some cases, we had to fill in some blanks on what had happened to original PCs or NPCs from the old days, and we worked that out together. </p><p></p><p>So there was a lot of collaboration before we even progressed past Phandever. I used so many ideas from the players to kind of set things up. And then I’d ask them constantly throughout play what they wanted to see as players, and what their characters’ goals were… and then I’d use their answers.</p><p></p><p>Now this isn’t to say everything was player generated. I still had plenty of ideas of my own. But the collaborative elements were front and center in play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9417189, member: 6785785"] To post something more on topic, I used a lot of player generated material in my 5e game. I also used a lot of my own material, as well as a whole bunch of stuff from common D&D lore. From Tharizdun and the Elder Elemental Eye, to Iggwilv and Graz’zt, to Rajaat and the Sorcerer Kings of Athas,to Orcus and Primus, to Sigil and the Lady of Pain… all of it was in play. We first played Lost Mines of Phandelver to see if 5e would be a game folks would want to play. After, everyone gave it a thumbs up, I asked them what they wanted to do in play. Invariably, the players said they wanted to wrap up a lingering campaign that we’d begun in the 2e days and which we never properly finished, and which had flavored many later campaigns we ran. So we treated that original campaign as the backstory, and folded in some others, and the players came up with connections to all that old stuff for their characters. In some cases, we had to fill in some blanks on what had happened to original PCs or NPCs from the old days, and we worked that out together. So there was a lot of collaboration before we even progressed past Phandever. I used so many ideas from the players to kind of set things up. And then I’d ask them constantly throughout play what they wanted to see as players, and what their characters’ goals were… and then I’d use their answers. Now this isn’t to say everything was player generated. I still had plenty of ideas of my own. But the collaborative elements were front and center in play. [/QUOTE]
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