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Player-generated fiction in D&D
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<blockquote data-quote="Eric V" data-source="post: 9417505" data-attributes="member: 6779717"><p>So it's not D&D, but in our 13th Age game, the use of Icon Relationships is a hard-wired mechanic in the game for the PCs to generate fiction (and more) into the ongoing narrative.</p><p></p><p>Mechanically, the necromancer in our game once used an Icon Die with the Lich Kiing to capture some of the essence of their defeated shadow dragon opponent into an onyx gem. Now, there's no spell <em>Capture Essence</em>, but this is apparently something he can do (sometimes...sometimes he doesn't have an Icon Die with the Lich King to spend!). What does it mean that he's carrying around some part of the essence of Shadow Dragon? It means as a GM, I have very fertile ground for further adventures, cryptic hints, etc. Can't imagine why, as a GM, I'd say no to something like that.</p><p></p><p>Another used his Icon Die with the Prince of Shadows to spontaneously come up with an NPC on the spot, to get them out of a jam: "Before I answer the guard, my old high school chum, Willard, recognizes me from across the bar and comes over to say hi. He's a minor noble, and the guards don't want to risk offense, so they let me go." For some GMs, that might seem like cheating, but for me, I have a new NPC to play with, as well as a noble who is now owed a favour by the PC. There's nothing but upside here, and again, I can't imagine wanting to say no to it.</p></blockquote><p></p>
[QUOTE="Eric V, post: 9417505, member: 6779717"] So it's not D&D, but in our 13th Age game, the use of Icon Relationships is a hard-wired mechanic in the game for the PCs to generate fiction (and more) into the ongoing narrative. Mechanically, the necromancer in our game once used an Icon Die with the Lich Kiing to capture some of the essence of their defeated shadow dragon opponent into an onyx gem. Now, there's no spell [I]Capture Essence[/I], but this is apparently something he can do (sometimes...sometimes he doesn't have an Icon Die with the Lich King to spend!). What does it mean that he's carrying around some part of the essence of Shadow Dragon? It means as a GM, I have very fertile ground for further adventures, cryptic hints, etc. Can't imagine why, as a GM, I'd say no to something like that. Another used his Icon Die with the Prince of Shadows to spontaneously come up with an NPC on the spot, to get them out of a jam: "Before I answer the guard, my old high school chum, Willard, recognizes me from across the bar and comes over to say hi. He's a minor noble, and the guards don't want to risk offense, so they let me go." For some GMs, that might seem like cheating, but for me, I have a new NPC to play with, as well as a noble who is now owed a favour by the PC. There's nothing but upside here, and again, I can't imagine wanting to say no to it. [/QUOTE]
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