Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9417529" data-attributes="member: 6790260"><p>Well, as others have noted, the main downside is that this may <em>require</em> players to be thinking in ways like this, and some players just really dislike that form of thinking during play.</p><p></p><p>That said, Icon Relationships are easy to ignore or fob off onto the GM for people who don't want to bother with that sort of thing, so I generally agree that it's not nearly as intrusive as some folks think it is. That said, I'm sure there's a minority of players who can't stand that sort of thing from <em>anyone</em> at the table, and thus such games just will not ever appeal to them. That's unfortunate, but no game can be for everyone.</p><p></p><p></p><p>Did you miss the part upthread where I had said...</p><p></p><p>Because literally nothing whatsoever in the text says you must say yes <em>no matter what</em>. Instead, it recommends that you <em>start</em> from a position of wanting to say yes, unless you have a reason not to, and "I need a satisfactory explanation and I'm not getting one" is a reason not to. The text, <em>explicitly</em>, speaks about just telling people that their attempts auto-fail (or auto-succeed!) if that's what makes sense for the situation at hand.</p><p></p><p>It's genuinely deeply frustrating how frequently people resort to, effectively, "But what about players unreasonable to the point of being actively jerks???" Doubly so because if you attempt to reference the converse--"what about DMs unreasonable to the point of being actively jerks???"--people get DEEPLY offended.</p><p></p><p>What is good for the goose should be good for the gander.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9417529, member: 6790260"] Well, as others have noted, the main downside is that this may [I]require[/I] players to be thinking in ways like this, and some players just really dislike that form of thinking during play. That said, Icon Relationships are easy to ignore or fob off onto the GM for people who don't want to bother with that sort of thing, so I generally agree that it's not nearly as intrusive as some folks think it is. That said, I'm sure there's a minority of players who can't stand that sort of thing from [I]anyone[/I] at the table, and thus such games just will not ever appeal to them. That's unfortunate, but no game can be for everyone. Did you miss the part upthread where I had said... Because literally nothing whatsoever in the text says you must say yes [I]no matter what[/I]. Instead, it recommends that you [I]start[/I] from a position of wanting to say yes, unless you have a reason not to, and "I need a satisfactory explanation and I'm not getting one" is a reason not to. The text, [I]explicitly[/I], speaks about just telling people that their attempts auto-fail (or auto-succeed!) if that's what makes sense for the situation at hand. It's genuinely deeply frustrating how frequently people resort to, effectively, "But what about players unreasonable to the point of being actively jerks???" Doubly so because if you attempt to reference the converse--"what about DMs unreasonable to the point of being actively jerks???"--people get DEEPLY offended. What is good for the goose should be good for the gander. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
Top