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<blockquote data-quote="Eric V" data-source="post: 9417535" data-attributes="member: 6779717"><p>Just wanted to say how much I agree with this, especially the bolded parts. I used to be that type of GM*, and the players (and myself!) had less fun. You are 100% right that learning to say "yes" is a skill, and it would be great if games gave solid advice on how to do so. "No" is easy; learning to allow other players' imaginations to participate on an equal level, even for brief moments, is hard.</p><p></p><p>*Looking back, I am very guilty of the stealth problem you describe above; playing with a bunch of engineers, they quickly figured out that mathematically, stealth was a loser's game. Similarly, inflicting an ad hoc penalty when a player tried something flashy; the on-the-spot penalty was usually mathematically too harsh and just discouraged fancy maneuvers.</p></blockquote><p></p>
[QUOTE="Eric V, post: 9417535, member: 6779717"] Just wanted to say how much I agree with this, especially the bolded parts. I used to be that type of GM*, and the players (and myself!) had less fun. You are 100% right that learning to say "yes" is a skill, and it would be great if games gave solid advice on how to do so. "No" is easy; learning to allow other players' imaginations to participate on an equal level, even for brief moments, is hard. *Looking back, I am very guilty of the stealth problem you describe above; playing with a bunch of engineers, they quickly figured out that mathematically, stealth was a loser's game. Similarly, inflicting an ad hoc penalty when a player tried something flashy; the on-the-spot penalty was usually mathematically too harsh and just discouraged fancy maneuvers. [/QUOTE]
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