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<blockquote data-quote="FrogReaver" data-source="post: 9417848" data-attributes="member: 6795602"><p>I’m going to start by simplifying to a single dm and single player scenario.</p><p></p><p>What does it take to get a game going? Both the player and DM must agree to roles and responsibilities, including starting scenario details. Many of these roles and responsibilities are spelled out in whatever game text they decided to play by, but not always everything, or all the necessary details about the thing.</p><p></p><p>So if that player and dm agree that players can supply a high level quest goal where almost all the details are filled in by the dm, then the player afterwards insisting that he gets to author most of the quest details is an example of bad faith play. Likewise when the dm agrees to let the player author most the details and then decides to change the details that’s not good faith play either.</p><p></p><p>IMO, most of the pushback on both sides in this discussions stems from assuming certain social agreements about how to play are already in place in a particular way and so depending on which assumption one starts with it comes across as either the player or dm insisting play be a certain way is a jerk.</p><p></p><p>Personally I’m against such rigidness on either side. DMs can have good reason for restricting players. Players can have good reason to desire less restrictions. What’s important is how the player and dm agree to handle any differing desires they have.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9417848, member: 6795602"] I’m going to start by simplifying to a single dm and single player scenario. What does it take to get a game going? Both the player and DM must agree to roles and responsibilities, including starting scenario details. Many of these roles and responsibilities are spelled out in whatever game text they decided to play by, but not always everything, or all the necessary details about the thing. So if that player and dm agree that players can supply a high level quest goal where almost all the details are filled in by the dm, then the player afterwards insisting that he gets to author most of the quest details is an example of bad faith play. Likewise when the dm agrees to let the player author most the details and then decides to change the details that’s not good faith play either. IMO, most of the pushback on both sides in this discussions stems from assuming certain social agreements about how to play are already in place in a particular way and so depending on which assumption one starts with it comes across as either the player or dm insisting play be a certain way is a jerk. Personally I’m against such rigidness on either side. DMs can have good reason for restricting players. Players can have good reason to desire less restrictions. What’s important is how the player and dm agree to handle any differing desires they have. [/QUOTE]
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