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Player-generated fiction in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9418018" data-attributes="member: 82106"><p>Well, yes, it obviously means inventing stuff, to a degree. Still, if you look at the things I, playing Starn in our 4e PBP here, have invented I think you'd agree it's consistent with the 4e PoL Nentir Vale milieu we collectively agreed on. In greater detail the bits had to mesh with the scene framing of the GM, etc. Also you may be discounting the impact of the SC framework. ALL our activities fall within that or the combat system. There's a hard stricture on skill use. We can invoke a primary skill use for a success only once. Any later use must forgo the proficiency bonus of +5, generally removing the incentive to try to keep pushing the fiction to only specific places. </p><p></p><p>But, of course a Story about Starn, magical prodigy, will involve MANY instances of him spouting Arcane lore and leveraging his keen intellect to make magic solve his problems. Why wouldn't that be appropriate? I mean, if that was not the game I was into playing, I wouldn't draw up a 20 INT Wizard! If it was not going to work for the rest of the table they'd have said so back when we started.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9418018, member: 82106"] Well, yes, it obviously means inventing stuff, to a degree. Still, if you look at the things I, playing Starn in our 4e PBP here, have invented I think you'd agree it's consistent with the 4e PoL Nentir Vale milieu we collectively agreed on. In greater detail the bits had to mesh with the scene framing of the GM, etc. Also you may be discounting the impact of the SC framework. ALL our activities fall within that or the combat system. There's a hard stricture on skill use. We can invoke a primary skill use for a success only once. Any later use must forgo the proficiency bonus of +5, generally removing the incentive to try to keep pushing the fiction to only specific places. But, of course a Story about Starn, magical prodigy, will involve MANY instances of him spouting Arcane lore and leveraging his keen intellect to make magic solve his problems. Why wouldn't that be appropriate? I mean, if that was not the game I was into playing, I wouldn't draw up a 20 INT Wizard! If it was not going to work for the rest of the table they'd have said so back when we started. [/QUOTE]
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