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<blockquote data-quote="AnotherGuy" data-source="post: 9418528" data-attributes="member: 7029930"><p>Interesting, can you give me an example of each (Goal and Belief) please?</p><p>I'd like to assess how easy these goals can be as what I'm liking about the current mechanic we use, which is closer to Cortex and the TB2e camp-checks you described, is that the XP's require some thought by the players to obtain. The risk is known (by all at the table), stakes are set up front, and that is weighed against the cost of earning that XP.</p><p>They cannot use a simple bond like <em>I strive to keep the party together</em> and make some indirectly related check with disadvantage in order to gain an XP.</p><p>I require the stakes to be significant or in the instance of great roleplay to be praise-worthy by the table (not just me as DM).</p><p></p><p>Let me give you an example of my concern with the advanced TB2e mechanic you mentioned:</p><p></p><p>Player declares goal is <em>To rid this ruined temple of Myrkul and the catacombs underneath it of Evil</em> and then proceeds to motivate the rest of the party to go slaughter some undead, when in all likelihood, knowing that player and possibly the group, they would have done that anyway with the same risks/costs. So it is an empty reward. No character discovery/development.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9418528, member: 7029930"] Interesting, can you give me an example of each (Goal and Belief) please? I'd like to assess how easy these goals can be as what I'm liking about the current mechanic we use, which is closer to Cortex and the TB2e camp-checks you described, is that the XP's require some thought by the players to obtain. The risk is known (by all at the table), stakes are set up front, and that is weighed against the cost of earning that XP. They cannot use a simple bond like [I]I strive to keep the party together[/I] and make some indirectly related check with disadvantage in order to gain an XP. I require the stakes to be significant or in the instance of great roleplay to be praise-worthy by the table (not just me as DM). Let me give you an example of my concern with the advanced TB2e mechanic you mentioned: Player declares goal is [I]To rid this ruined temple of Myrkul and the catacombs underneath it of Evil[/I] and then proceeds to motivate the rest of the party to go slaughter some undead, when in all likelihood, knowing that player and possibly the group, they would have done that anyway with the same risks/costs. So it is an empty reward. No character discovery/development. [/QUOTE]
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