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<blockquote data-quote="AnotherGuy" data-source="post: 9418660" data-attributes="member: 7029930"><p>In my above scenario, PCs were tasked to deal with the culprit who was removing arcane materials from a permanent teleportation circle in the making. It was discovered that this led back to the ruins of a nearby temple and more specifically to the catacombs. There they found a portal to the Negative Plane that had been rudimentary and temporarily shut (imagine poor stitching) using the materials stolen from the teleportation circle.</p><p></p><p>They managed to close the portal permanently, but decided to press on in the catacombs until they came across a ghostly knight who warned them not to go any further and that he was protecting further life from falling prey to great evil, <em>just like he had once fallen</em>. They realised that that whoever had been stealing the arcane material was undead and had only been doing so to close a portal to the Negative Plane (essentially a good thing). Nevertheless, according to the ghost they were a great evil.</p><p></p><p>They failed their social skill challenge, and the ghost did not relent in his conviction thus forcing a combat encounter. They defeated the ghost and will next in the session prepare to defeat this great evil which supposedly lurks beyond the sealed doors the ghost had been guarding.</p><p></p><p>What I did, was offered an XP (reward) in exchange for a disadvantage on a PC's action (to place goal in jeopardy), with defined stakes, if I could tie that action back to the character's TBIF (when it relates to a flaw or challenges their belief). The PC has the right to ignore the offer and thus not suffer any penalty, but then neither do they gain the XP.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9418660, member: 7029930"] In my above scenario, PCs were tasked to deal with the culprit who was removing arcane materials from a permanent teleportation circle in the making. It was discovered that this led back to the ruins of a nearby temple and more specifically to the catacombs. There they found a portal to the Negative Plane that had been rudimentary and temporarily shut (imagine poor stitching) using the materials stolen from the teleportation circle. They managed to close the portal permanently, but decided to press on in the catacombs until they came across a ghostly knight who warned them not to go any further and that he was protecting further life from falling prey to great evil, [I]just like he had once fallen[/I]. They realised that that whoever had been stealing the arcane material was undead and had only been doing so to close a portal to the Negative Plane (essentially a good thing). Nevertheless, according to the ghost they were a great evil. They failed their social skill challenge, and the ghost did not relent in his conviction thus forcing a combat encounter. They defeated the ghost and will next in the session prepare to defeat this great evil which supposedly lurks beyond the sealed doors the ghost had been guarding. What I did, was offered an XP (reward) in exchange for a disadvantage on a PC's action (to place goal in jeopardy), with defined stakes, if I could tie that action back to the character's TBIF (when it relates to a flaw or challenges their belief). The PC has the right to ignore the offer and thus not suffer any penalty, but then neither do they gain the XP. [/QUOTE]
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