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Player-generated fiction in D&D
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<blockquote data-quote="hawkeyefan" data-source="post: 9419447" data-attributes="member: 6785785"><p>So I had an example of this come up in a game I ran last night. It’s notD&D, but it’s a game that is played very similarly. I’m running a campaign of Mothership for my Monday night game. </p><p></p><p>Last night, two of the PCs found themselves in a small casino on the Station Prospero’s Dream. They were there to collect protection money from the proprieters on behalf of a criminal gang that the PCs have befriended. The casino has a strict “no androids” policy. Unfortunately, one of the PCs is secretly an android. </p><p></p><p>The casino staff, made up entirely of androids, detect this, and direct him to leave. He makes a bit of a scene and a scuffle breaks out. Ultimately, the other PC is able to jump in and break it up, and the PCs collect the protection money, minus some cost for damages. </p><p></p><p>Until this scene, androids hadn’t really come up in play. The player of the android PC had said he wanted to keep it a secret, but he never really said why. So I took this opportunity to ask him. “What’s the general view of androids by the public? Why did you decide to keep your status as an android a secret?”</p><p></p><p>He thought about it a bit and decided that although opinion runs the gamut among people, mostly androids are second class citizens, considered disposable and not truly sentient by most. More specifically, he was unaware he was an android until a couple years before the game started. </p><p></p><p>So… the player determined the general outlook of society toward androids which will influence how I run the setting going forward. He also gave me some fodder in the form of his mysterious origin as an android. Why was he designed to not know what he was? Who designed him this way? Why? Some potentially interesting things to explore in play. </p><p></p><p>I very often do similar things in D&D… I pose questions to the players that allow them input on the setting and other elements of play. I find it helps spark my own creativity and also gets the players more invested in the setting.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9419447, member: 6785785"] So I had an example of this come up in a game I ran last night. It’s notD&D, but it’s a game that is played very similarly. I’m running a campaign of Mothership for my Monday night game. Last night, two of the PCs found themselves in a small casino on the Station Prospero’s Dream. They were there to collect protection money from the proprieters on behalf of a criminal gang that the PCs have befriended. The casino has a strict “no androids” policy. Unfortunately, one of the PCs is secretly an android. The casino staff, made up entirely of androids, detect this, and direct him to leave. He makes a bit of a scene and a scuffle breaks out. Ultimately, the other PC is able to jump in and break it up, and the PCs collect the protection money, minus some cost for damages. Until this scene, androids hadn’t really come up in play. The player of the android PC had said he wanted to keep it a secret, but he never really said why. So I took this opportunity to ask him. “What’s the general view of androids by the public? Why did you decide to keep your status as an android a secret?” He thought about it a bit and decided that although opinion runs the gamut among people, mostly androids are second class citizens, considered disposable and not truly sentient by most. More specifically, he was unaware he was an android until a couple years before the game started. So… the player determined the general outlook of society toward androids which will influence how I run the setting going forward. He also gave me some fodder in the form of his mysterious origin as an android. Why was he designed to not know what he was? Who designed him this way? Why? Some potentially interesting things to explore in play. I very often do similar things in D&D… I pose questions to the players that allow them input on the setting and other elements of play. I find it helps spark my own creativity and also gets the players more invested in the setting. [/QUOTE]
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