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Player-generated fiction in D&D
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<blockquote data-quote="AnotherGuy" data-source="post: 9419628" data-attributes="member: 7029930"><p>So the characters have 3 ways to level up in the homebrew system we have</p><p>(1) Gain XP (as above) = to their current level</p><p>(2) Complete a major party goal</p><p>(3) Timeline event</p><p>If they progress using (2) or (3), the XP for (1) do not reset to 0. The only time they will reset is when they achieve (1).</p><p></p><p>EDIT: I should say (2) and (3) are out in the open and known to the players.</p><p></p><p></p><p>I'm not sure I understand you here in terms of <em>mainstay</em>.</p><p>But to explain our full system once they accept the disadvantage, they gain an Inspiration point AFTER the check. Once they utilise the Inspiration point they gain the 1 XP.</p><p></p><p></p><p>You are right in this limitation with std D&D, but I do try insert new/borrowed game mechanics for specific situations if I find them interesting and fun and believe the table would too and should they work for the situation.</p><p>We've borrowed <em>flashbacks</em> from BitD for a overland journey and the players enjoyed that mechanic.</p><p>We've borrowed from DW's <em>Ritual</em> for the Wizard class to set up a removal of a PC's mental affliction.</p><p>...etc</p><p></p><p></p><p>Reframings is not something I have explored but I'm keen to try it out. Thanks for the tip.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9419628, member: 7029930"] So the characters have 3 ways to level up in the homebrew system we have (1) Gain XP (as above) = to their current level (2) Complete a major party goal (3) Timeline event If they progress using (2) or (3), the XP for (1) do not reset to 0. The only time they will reset is when they achieve (1). EDIT: I should say (2) and (3) are out in the open and known to the players. I'm not sure I understand you here in terms of [I]mainstay[/I]. But to explain our full system once they accept the disadvantage, they gain an Inspiration point AFTER the check. Once they utilise the Inspiration point they gain the 1 XP. You are right in this limitation with std D&D, but I do try insert new/borrowed game mechanics for specific situations if I find them interesting and fun and believe the table would too and should they work for the situation. We've borrowed [I]flashbacks[/I] from BitD for a overland journey and the players enjoyed that mechanic. We've borrowed from DW's [I]Ritual[/I] for the Wizard class to set up a removal of a PC's mental affliction. ...etc Reframings is not something I have explored but I'm keen to try it out. Thanks for the tip. [/QUOTE]
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