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<blockquote data-quote="Vaalingrade" data-source="post: 9420104" data-attributes="member: 82524"><p>People <em>can </em>do this in any game, but not all games establish it explicitly and not all games discourage it via a certain power dynamic as part of the culture.</p><p></p><p>AND not all games have instilled in some of its fanbase that other players are all gremlins always scheming the get an advantage and 'win' the game whenever they try to exercise any form of narrative control. I remember a thread here last year where it was intimated that the other players will only <em>give their characters family</em> in an effort to gain some advantage.</p><p></p><p>That's not an environment conducive to the kind of thing pemerton is talking about. And to be fair not one endorsed by D&D for about fifteen years, but it's still alive and well.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9420104, member: 82524"] People [I]can [/I]do this in any game, but not all games establish it explicitly and not all games discourage it via a certain power dynamic as part of the culture. AND not all games have instilled in some of its fanbase that other players are all gremlins always scheming the get an advantage and 'win' the game whenever they try to exercise any form of narrative control. I remember a thread here last year where it was intimated that the other players will only [I]give their characters family[/I] in an effort to gain some advantage. That's not an environment conducive to the kind of thing pemerton is talking about. And to be fair not one endorsed by D&D for about fifteen years, but it's still alive and well. [/QUOTE]
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