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General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
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<blockquote data-quote="FrogReaver" data-source="post: 9420535" data-attributes="member: 6795602"><p>As i said before. If players are forced to choose only A, B, or C then i would agree. But the truth is, they never are forced to only choose A, B or C. They can always say 'none of the above' and ask for additional choices or say 'none of the above' and make their own suggestion.</p><p></p><p>The problem seems to me to be the insistence that the choices are meant to be exhaustive rather than inspirational.</p><p></p><p></p><p>And I'm saying that's always an option in every rpg ever. If the players don't choose to do that then it's because they were happy with one of the non-exhaustive options presented. And if so then I can't understand why that's not viewed as the player driving the focus of the fiction. They made the decision to go with it when they could have chosen nearly anything else.</p><p></p><p>But maybe more importantly I view the game as a collaborative effort. Neither the player nor DM solely drives the focus of play. It takes both of them agreeing for the game to be played and to continue to be played.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9420535, member: 6795602"] As i said before. If players are forced to choose only A, B, or C then i would agree. But the truth is, they never are forced to only choose A, B or C. They can always say 'none of the above' and ask for additional choices or say 'none of the above' and make their own suggestion. The problem seems to me to be the insistence that the choices are meant to be exhaustive rather than inspirational. And I'm saying that's always an option in every rpg ever. If the players don't choose to do that then it's because they were happy with one of the non-exhaustive options presented. And if so then I can't understand why that's not viewed as the player driving the focus of the fiction. They made the decision to go with it when they could have chosen nearly anything else. But maybe more importantly I view the game as a collaborative effort. Neither the player nor DM solely drives the focus of play. It takes both of them agreeing for the game to be played and to continue to be played. [/QUOTE]
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