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Player-generated fiction in D&D
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<blockquote data-quote="pemerton" data-source="post: 9420656" data-attributes="member: 42582"><p>I dunno - maybe?</p><p></p><p>You, [USER=6795602]@FrogReaver[/USER] and @CrimsonLonginus are introducing the vocabulary of "player driven" into the thread. It's not something I talked about in the OP.</p><p></p><p>I'm talking about <em>who generates the stuff that we all talk about for hundreds of minutes and thousands of words</em>.</p><p></p><p>I don't know if you've ever played White Plume Mountain. But in my experience, when playing WPM very little of the conversation at the table is about White Plume Mountain itself, or about the stolen weapons, or about Keraptis or Keraptis's motivations or character or whatever. The conversation is about the corridors, the weird rooms, the puzzles etc. And these things are not created by the players - at least when I've played it. They are (were) created by the module author and mediated to the players via the GM.</p><p></p><p>No.</p><p></p><p>I've tried to explain this in several posts upthread.</p><p></p><p>I'm not talking about <em>who invented a setting element</em>, at least in this context: rather, that would fall under the idea of <em>who is generating background, world elements etc</em> (which is also something the OP talks about, but distinguishing it from <em>player generated fiction in respect of the focus of the action</em>).</p><p></p><p>I'm talking about <em>who is generating the actual focus of the action</em>, as in, who is generating the stuff that we talk about as we play the game? Who put <em>that stuff</em> at the centre of the conversation?</p><p></p><p>In my example of 4e play, none of my players invented the Raven Queen, or Vecna, or the Eye of Vecna, or Torog's Soul Abattoir which drains the energy from the souls of all those who die in the underdark. But it is the players who brought it about that this is what we all talk about during the play of that session. They put it there, at the centre.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9420656, member: 42582"] I dunno - maybe? You, [USER=6795602]@FrogReaver[/USER] and @CrimsonLonginus are introducing the vocabulary of "player driven" into the thread. It's not something I talked about in the OP. I'm talking about [I]who generates the stuff that we all talk about for hundreds of minutes and thousands of words[/I]. I don't know if you've ever played White Plume Mountain. But in my experience, when playing WPM very little of the conversation at the table is about White Plume Mountain itself, or about the stolen weapons, or about Keraptis or Keraptis's motivations or character or whatever. The conversation is about the corridors, the weird rooms, the puzzles etc. And these things are not created by the players - at least when I've played it. They are (were) created by the module author and mediated to the players via the GM. No. I've tried to explain this in several posts upthread. I'm not talking about [I]who invented a setting element[/I], at least in this context: rather, that would fall under the idea of [I]who is generating background, world elements etc[/I] (which is also something the OP talks about, but distinguishing it from [I]player generated fiction in respect of the focus of the action[/I]). I'm talking about [I]who is generating the actual focus of the action[/I], as in, who is generating the stuff that we talk about as we play the game? Who put [I]that stuff[/I] at the centre of the conversation? In my example of 4e play, none of my players invented the Raven Queen, or Vecna, or the Eye of Vecna, or Torog's Soul Abattoir which drains the energy from the souls of all those who die in the underdark. But it is the players who brought it about that this is what we all talk about during the play of that session. They put it there, at the centre. [/QUOTE]
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