Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9421233" data-attributes="member: 7025508"><p>I am not saying it is not measurable, just that if you measure it, for most games the result will be "eh, it's a mix." Different GMs certainly will have different emphasis, and there are some people who have very strong preference to push into one direction or another, but most don't. And not just because they have not given it thought, they might have, and concluded they don't like the extremes.</p><p></p><p>Like there are HC narrativists that feel that everything that is framed should somehow be addressing and informed by the characters and then there are HC simulationists who think that the GM should be just completely neutral arbiter and the world should run like a clockwork without any consideration for who the characters might be. But most people do not fall in either of these camps. It is fine to say that the world can have established myth, may have things going on not directly related to the characters, and still, as the GM needs to make million choices and invent thousand things anyway, at least some of those should be tailored for the characters. Like in any story, some moments might about character development, and some might be more about problem solving, and perhaps sometimes it might be just about experiencing the world. And it's fine. More than fine in fact, to me it is preferable to just always being about the one thing, regardless of what that thing was.</p><p></p><p></p><p></p><p>Thank you, that was genuinely nice to hear.</p><p></p><p></p><p></p><p>So I am a tad perplexed by "upstaging." What does it mean for the setting to upstage the characters? That certainly isn't an expression I'd use. But if the meaning is that the setting has its own objective reality, that it is not just malleable and vague mush shaped to what feels most convenient/dramatic/thematic at the moment, then I get it. And I guess that is usually meant by "living, breathing world." It has reality, it has teeth. Certain things are in certain way, NPCs have personalities and agendas they will pursue, certain things are going to happen, and that's that.</p><p></p><p>Both as GM and as player I prefer this to be the case to a certain extent. (Granted, as a player it is enough that it appears to me to be so. I don't really care if it is an illusion, as long as it is a convincing one.) Now I am not even remotely HC about this. Things can be defined in broad strokes, and the PCs obviously are "the main characters," we want cool, interesting, dramatic and thematically appropriate things happen to them, and there is plenty of leeway to make it so. But I do feel that there indeed is a point, if everything in the world seems to revolve the PCs, if everything is always conveniently related to them, things happen always in conveniently dramatic way, where it starts to feel artificial and false. And this doesn't even apply just to NPCs, in other storytelling too it is possible to lose the suspension of disbelief, if this happens.</p><p></p><p>But the world is not there to compete with the PCs for attention. It exists to give context to their actions. It also exists to be immersed in, to help feeling like you're a person living in this fictional reality. So I don't get the upstaging. It is not a competition.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9421233, member: 7025508"] I am not saying it is not measurable, just that if you measure it, for most games the result will be "eh, it's a mix." Different GMs certainly will have different emphasis, and there are some people who have very strong preference to push into one direction or another, but most don't. And not just because they have not given it thought, they might have, and concluded they don't like the extremes. Like there are HC narrativists that feel that everything that is framed should somehow be addressing and informed by the characters and then there are HC simulationists who think that the GM should be just completely neutral arbiter and the world should run like a clockwork without any consideration for who the characters might be. But most people do not fall in either of these camps. It is fine to say that the world can have established myth, may have things going on not directly related to the characters, and still, as the GM needs to make million choices and invent thousand things anyway, at least some of those should be tailored for the characters. Like in any story, some moments might about character development, and some might be more about problem solving, and perhaps sometimes it might be just about experiencing the world. And it's fine. More than fine in fact, to me it is preferable to just always being about the one thing, regardless of what that thing was. Thank you, that was genuinely nice to hear. So I am a tad perplexed by "upstaging." What does it mean for the setting to upstage the characters? That certainly isn't an expression I'd use. But if the meaning is that the setting has its own objective reality, that it is not just malleable and vague mush shaped to what feels most convenient/dramatic/thematic at the moment, then I get it. And I guess that is usually meant by "living, breathing world." It has reality, it has teeth. Certain things are in certain way, NPCs have personalities and agendas they will pursue, certain things are going to happen, and that's that. Both as GM and as player I prefer this to be the case to a certain extent. (Granted, as a player it is enough that it appears to me to be so. I don't really care if it is an illusion, as long as it is a convincing one.) Now I am not even remotely HC about this. Things can be defined in broad strokes, and the PCs obviously are "the main characters," we want cool, interesting, dramatic and thematically appropriate things happen to them, and there is plenty of leeway to make it so. But I do feel that there indeed is a point, if everything in the world seems to revolve the PCs, if everything is always conveniently related to them, things happen always in conveniently dramatic way, where it starts to feel artificial and false. And this doesn't even apply just to NPCs, in other storytelling too it is possible to lose the suspension of disbelief, if this happens. But the world is not there to compete with the PCs for attention. It exists to give context to their actions. It also exists to be immersed in, to help feeling like you're a person living in this fictional reality. So I don't get the upstaging. It is not a competition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
Top