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<blockquote data-quote="hawkeyefan" data-source="post: 9424801" data-attributes="member: 6785785"><p>So this isn’t from a D&D game, but I don’t see any reason it couldn’t be. </p><p></p><p>Last night my players and I played a session of Stonetop. This was the first session following the resolution of a few major events, and also marked moving from winter to spring, which comes with some mechanical implications for the characters’ steading. The characters were away from the village of Stonetop for some time at this point.</p><p></p><p>Some time had passed in the game world for the characters. And the way things were left after last session was a bit uncertain. So I thought doing some character vignettes would be the best way to handle this session. I started off with a beloved NPC, the nephew of one PC and a kind of apprentice to another. I showed how he had grown in the months since we’d seen him, and kind of touched on some other things in town through him. </p><p></p><p>Then I went around the table. I asked each player what their character had been up to. When (and if) they came back to Stonetop, what they’d been doing since the end of last session. So a lot of this was done in flashback. We made rolls when needed. For instance, the Blessed (a druid kind of nature priest) said he wanted to bring some wild horses he’d previously encountered to the town. We made a roll to Persuade the horses… and he got a success with complication. </p><p></p><p>So I said the horses will agree to come to Stonetop, but it’s largely because they are afraid of something. I asked the player… what are they afraid of? He answered that there was a large creature in the nearby forest that was watching them and had killed and eaten one of them. He said the horses described it as a snake-like creature. This sounded like a Swyn, a powerful abomination that the PCs had encountered early in the campaign, They faced it in combat, but had to flee when it nearly killed one of them. They locked it away behind a portal by removing the keystone from the portal. </p><p></p><p>So now it seems that it’s made its way to Stonetop without the portal. </p><p></p><p>We then continued around the table for each player, establishing what their character had been up to and generating more interesting things for future sessions. </p><p></p><p>Just lots of player input that helped generate the content of future play. I had input… plenty of it. But most of it came from the players.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9424801, member: 6785785"] So this isn’t from a D&D game, but I don’t see any reason it couldn’t be. Last night my players and I played a session of Stonetop. This was the first session following the resolution of a few major events, and also marked moving from winter to spring, which comes with some mechanical implications for the characters’ steading. The characters were away from the village of Stonetop for some time at this point. Some time had passed in the game world for the characters. And the way things were left after last session was a bit uncertain. So I thought doing some character vignettes would be the best way to handle this session. I started off with a beloved NPC, the nephew of one PC and a kind of apprentice to another. I showed how he had grown in the months since we’d seen him, and kind of touched on some other things in town through him. Then I went around the table. I asked each player what their character had been up to. When (and if) they came back to Stonetop, what they’d been doing since the end of last session. So a lot of this was done in flashback. We made rolls when needed. For instance, the Blessed (a druid kind of nature priest) said he wanted to bring some wild horses he’d previously encountered to the town. We made a roll to Persuade the horses… and he got a success with complication. So I said the horses will agree to come to Stonetop, but it’s largely because they are afraid of something. I asked the player… what are they afraid of? He answered that there was a large creature in the nearby forest that was watching them and had killed and eaten one of them. He said the horses described it as a snake-like creature. This sounded like a Swyn, a powerful abomination that the PCs had encountered early in the campaign, They faced it in combat, but had to flee when it nearly killed one of them. They locked it away behind a portal by removing the keystone from the portal. So now it seems that it’s made its way to Stonetop without the portal. We then continued around the table for each player, establishing what their character had been up to and generating more interesting things for future sessions. Just lots of player input that helped generate the content of future play. I had input… plenty of it. But most of it came from the players. [/QUOTE]
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