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Player has a super rogue, DM needs help.
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<blockquote data-quote="Spider_Jerusalem" data-source="post: 237547" data-attributes="member: 5507"><p>In my experience, actually tinkering the rules to stop a certain character doing a certain something is a sure way to make the player feel picked upon. I'm sure he loves that ring but to me, if you can pull this off, then everyone is happy:</p><p></p><p></p><p>You will need:</p><p></p><p>Somewhere that the PC's are being chased out of. A lair or something for example. The Underdark would be perfect.</p><p></p><p>An NPC that the PC will want to survive.</p><p></p><p>A reason that the NPC has to go back from where the party rescued him from. For example, a Sverfneblin (that can't be spelt right...) is rescued from a raid but has to go back to his home in order to return a sacred warding device, but he has to go back through the chasing orc horde. </p><p></p><p></p><p>This is a little risky, but the PC might do something wonderful and give the ring to the NPC in order to get back to his people. But of course these things never go to plan.</p><p></p><p>If that doesn't work, offer money for it or get a family line to chase after it, claiming it as a heirloom.</p><p></p><p>Anyway. Those might work. The family line thing worked in my campaign, but the Underdark/orc/NPC thing would be loads more dramatic if it pulls off properly.</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 237547, member: 5507"] In my experience, actually tinkering the rules to stop a certain character doing a certain something is a sure way to make the player feel picked upon. I'm sure he loves that ring but to me, if you can pull this off, then everyone is happy: You will need: Somewhere that the PC's are being chased out of. A lair or something for example. The Underdark would be perfect. An NPC that the PC will want to survive. A reason that the NPC has to go back from where the party rescued him from. For example, a Sverfneblin (that can't be spelt right...) is rescued from a raid but has to go back to his home in order to return a sacred warding device, but he has to go back through the chasing orc horde. This is a little risky, but the PC might do something wonderful and give the ring to the NPC in order to get back to his people. But of course these things never go to plan. If that doesn't work, offer money for it or get a family line to chase after it, claiming it as a heirloom. Anyway. Those might work. The family line thing worked in my campaign, but the Underdark/orc/NPC thing would be loads more dramatic if it pulls off properly. [/QUOTE]
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