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Player has a super rogue, DM needs help.
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<blockquote data-quote="TiQuinn" data-source="post: 238936" data-attributes="member: 4871"><p><strong>Re: Super Rogue</strong></p><p></p><p>Hmmmm....it seems really generous if he chooses not to accept Mask's offer, despite the loss of xps. 15 Hero points gets him halfway to a bump up in an ability score or almost close enough to get another feat. The +1 Luck bonus in AC and saves is nearly equivalent to getting a +2 in Dex and a +2 in Wisdom. He gets dinged for constitution but he makes up for it in Charisma (remember his Fortitude doesn't go down due to the Con loss because he's getting it back with the luck bonus).</p><p></p><p>In comparison, if he accepts the offer, he gets a +2 Wisdom bonus and needs to start moving down the path of a cleric of Mask. While this may be very much to his liking, I think it doesn't quite match up to the other option. This may be just fine if you want the rewards for choosing the "light" side to be greater in the long run for the character even though he also takes on a punishment for turning down his god.</p><p></p><p>If you want to balance, I'd consider changing the luck bonus to a +1 in either AC or Saves as opposed to both. Also, don't give the player any indication as to what rewards/punishments come from his choice til after he's made them!</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 238936, member: 4871"] [b]Re: Super Rogue[/b] Hmmmm....it seems really generous if he chooses not to accept Mask's offer, despite the loss of xps. 15 Hero points gets him halfway to a bump up in an ability score or almost close enough to get another feat. The +1 Luck bonus in AC and saves is nearly equivalent to getting a +2 in Dex and a +2 in Wisdom. He gets dinged for constitution but he makes up for it in Charisma (remember his Fortitude doesn't go down due to the Con loss because he's getting it back with the luck bonus). In comparison, if he accepts the offer, he gets a +2 Wisdom bonus and needs to start moving down the path of a cleric of Mask. While this may be very much to his liking, I think it doesn't quite match up to the other option. This may be just fine if you want the rewards for choosing the "light" side to be greater in the long run for the character even though he also takes on a punishment for turning down his god. If you want to balance, I'd consider changing the luck bonus to a +1 in either AC or Saves as opposed to both. Also, don't give the player any indication as to what rewards/punishments come from his choice til after he's made them! [/QUOTE]
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