Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player: "I need to level up so I can do cool stuff!"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5664207" data-attributes="member: 42582"><p>I can't say much about the player in question, but I've always assumed that in any game with level-based PC development part of the pleasure of play is gradually building and shaping your PC over the course of those levels.</p><p></p><p>In D&D I think this is particularly so, because (as others have noted upthread) a number of "signature abilities" - like Lightning Bolt, building a tower or stronghold, etc - are level-dependent.</p><p></p><p>I certainly agree that "cool things" can go beyond the character sheet, to engaging interesting situations in an interesting way ("explore, interact, plot, discover, and fight"). But I can see why what is on the character sheet would also be an important part of it. For example, if my conception of my PC is as a shapechanger, D&D is going to make me wait a while before I realise that conception in the build of my PC.</p><p></p><p>And the fact that any AD&D druid or magic-user of 7th level can be a shapechanger doesn't have to make it less cool to be playinge one - the reason it's cool to play a shapechanger isn't because there is anything unique (in conception or realisation) about being a shapechanger, but because being a shapechanger is fun!</p><p></p><p>And D&D has some funny quirks here. The last time I played in an AD&D game - many, many years ago now - it was 2nd ed with Skills and Powers. My conception of my PC was as a very militant cleric expelled from his homeland and therefore having had to forsake the inheritance of his noble birth. I was able to implement this conception at 1st level - cleric tweaked via skills and powers to be more of a fighter, wearing heavy armour, fighting with a mace, and having the cavalier kit.</p><p></p><p>Whereas the player who wanted her magic-user to have fireball as a signature spell had to wait four levels.</p><p></p><p>And even in 3E, the player who wants a swashbuckling rogue has to wait until 2nd level to take Weapon Finesse. And for many viable multi-class mage options, you have to wait until 7th level or higher as the relevant prestige class kicks in.</p><p></p><p>I don't think there's anything particularly virtuous about happening to prefer a character conception that can be realised from 1st level, nor particularly wrong with wishing that you would hurry up and get to the level where <em>your</em> conception can be realised. At worst, it seems a bit <em>futile</em> to wish that the game's build rules were different from what they are - any level- and class-based system is probably going to have this consequence, that some builds can be realised at first level but others can't.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5664207, member: 42582"] I can't say much about the player in question, but I've always assumed that in any game with level-based PC development part of the pleasure of play is gradually building and shaping your PC over the course of those levels. In D&D I think this is particularly so, because (as others have noted upthread) a number of "signature abilities" - like Lightning Bolt, building a tower or stronghold, etc - are level-dependent. I certainly agree that "cool things" can go beyond the character sheet, to engaging interesting situations in an interesting way ("explore, interact, plot, discover, and fight"). But I can see why what is on the character sheet would also be an important part of it. For example, if my conception of my PC is as a shapechanger, D&D is going to make me wait a while before I realise that conception in the build of my PC. And the fact that any AD&D druid or magic-user of 7th level can be a shapechanger doesn't have to make it less cool to be playinge one - the reason it's cool to play a shapechanger isn't because there is anything unique (in conception or realisation) about being a shapechanger, but because being a shapechanger is fun! And D&D has some funny quirks here. The last time I played in an AD&D game - many, many years ago now - it was 2nd ed with Skills and Powers. My conception of my PC was as a very militant cleric expelled from his homeland and therefore having had to forsake the inheritance of his noble birth. I was able to implement this conception at 1st level - cleric tweaked via skills and powers to be more of a fighter, wearing heavy armour, fighting with a mace, and having the cavalier kit. Whereas the player who wanted her magic-user to have fireball as a signature spell had to wait four levels. And even in 3E, the player who wants a swashbuckling rogue has to wait until 2nd level to take Weapon Finesse. And for many viable multi-class mage options, you have to wait until 7th level or higher as the relevant prestige class kicks in. I don't think there's anything particularly virtuous about happening to prefer a character conception that can be realised from 1st level, nor particularly wrong with wishing that you would hurry up and get to the level where [I]your[/I] conception can be realised. At worst, it seems a bit [I]futile[/I] to wish that the game's build rules were different from what they are - any level- and class-based system is probably going to have this consequence, that some builds can be realised at first level but others can't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player: "I need to level up so I can do cool stuff!"
Top