Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player: "I need to level up so I can do cool stuff!"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5664651" data-attributes="member: 8835"><p>There's some article I read quite awhile back that talked about this concept, and it echoed principles some friends and I talked about way back when.</p><p></p><p>The more frequently you play, the slower advancement should be.</p><p></p><p>The less frequently you play, the faster advancement should be.</p><p></p><p>This keep ups advancement moderated in frequent gaming groups, and give a sense of progresss to infrequent gaming groups.</p><p></p><p></p><p>Thus, if you play every day, don't give out a lot of XP or you'll have level 20 PCs by the end of the month.</p><p></p><p>If you only play once a month, consider advancing the party a level every month or two.</p><p></p><p>Obviously, a GM will want to choose the rate for themselves. The good news, you don't need to hand out +5 levels because the group only plays every six months. </p><p></p><p>The act of leveling 1 level is usually what players are looking for. With a frequent playing group, while you're slowing things down to avoid hyper-levelism, the group is getting constant stimulous from the game itself that they shouldn't need to level constantly.</p><p></p><p>I recommend this basic method, that I put in my blog somewhere:</p><p>figure out how much real time to advance a level seems appropriate</p><p>figure out how many times you're gaming in that real time (Frequency)</p><p></p><p>Give out roughly this much XP per PC per session: (1000 * party level) / Frequency</p><p></p><p>For a daily gaming group, maybe leveling every 2 weeks is good</p><p>for a weekly gaming group, maybe leveling every month is good</p><p>for a monthly gaming group, maybe leveling every 2 months is good</p><p>for a yearly gaming group, leveling every session is good</p><p></p><p>As always, the preferred rate varies by group and GM. But I think a GM should be cognizant of the math and reasoning for their chosen advancement rate. Rather than not factoring it into how they run their game and the side effects it can cause.</p></blockquote><p></p>
[QUOTE="Janx, post: 5664651, member: 8835"] There's some article I read quite awhile back that talked about this concept, and it echoed principles some friends and I talked about way back when. The more frequently you play, the slower advancement should be. The less frequently you play, the faster advancement should be. This keep ups advancement moderated in frequent gaming groups, and give a sense of progresss to infrequent gaming groups. Thus, if you play every day, don't give out a lot of XP or you'll have level 20 PCs by the end of the month. If you only play once a month, consider advancing the party a level every month or two. Obviously, a GM will want to choose the rate for themselves. The good news, you don't need to hand out +5 levels because the group only plays every six months. The act of leveling 1 level is usually what players are looking for. With a frequent playing group, while you're slowing things down to avoid hyper-levelism, the group is getting constant stimulous from the game itself that they shouldn't need to level constantly. I recommend this basic method, that I put in my blog somewhere: figure out how much real time to advance a level seems appropriate figure out how many times you're gaming in that real time (Frequency) Give out roughly this much XP per PC per session: (1000 * party level) / Frequency For a daily gaming group, maybe leveling every 2 weeks is good for a weekly gaming group, maybe leveling every month is good for a monthly gaming group, maybe leveling every 2 months is good for a yearly gaming group, leveling every session is good As always, the preferred rate varies by group and GM. But I think a GM should be cognizant of the math and reasoning for their chosen advancement rate. Rather than not factoring it into how they run their game and the side effects it can cause. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player: "I need to level up so I can do cool stuff!"
Top