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Player ineptness...
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<blockquote data-quote="Oni" data-source="post: 4603623" data-attributes="member: 380"><p>I'm not usually on the killer DM side of things, but seriously just play it straight and if they die so be it maybe they'll benefit from the experience. Just give them a heads up that you intent to run things as intended and there will be danger of characters dieing, but if they work together they'll be fine. Maybe run something a published adventure so they don't just think it's you putting the screws to them. </p><p></p><p>Alternately if you want to go to a little more trouble you could start designing encounters to showcase particular tactics and just kind of work in the does and don'ts and you go. Start with say combat advantage. Have monsters work in together to gain it, then say something like, "the goblins have flanked bob here, now they have combat advantage and will have an easier time hitting him." Then move onto something else, like an encounter that features, forced movement, then AoE, et c. Try to work in opportunities for them to use the lessons of past encounters.</p></blockquote><p></p>
[QUOTE="Oni, post: 4603623, member: 380"] I'm not usually on the killer DM side of things, but seriously just play it straight and if they die so be it maybe they'll benefit from the experience. Just give them a heads up that you intent to run things as intended and there will be danger of characters dieing, but if they work together they'll be fine. Maybe run something a published adventure so they don't just think it's you putting the screws to them. Alternately if you want to go to a little more trouble you could start designing encounters to showcase particular tactics and just kind of work in the does and don'ts and you go. Start with say combat advantage. Have monsters work in together to gain it, then say something like, "the goblins have flanked bob here, now they have combat advantage and will have an easier time hitting him." Then move onto something else, like an encounter that features, forced movement, then AoE, et c. Try to work in opportunities for them to use the lessons of past encounters. [/QUOTE]
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