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Player input please on a couple of custom world rules...
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<blockquote data-quote="CCamfield" data-source="post: 4951706" data-attributes="member: 8123"><p>"You can sometimes buy magic items just as you can mundane equipment. It's rare to find a shop or bazaar that routinely sells magic items, except perhaps the lowest-level items. Some fantastic places, such as the legendary City of Brass in the heart of the Elemental Plane, have such markets, but those are the exception rather than the rule." (4e PHB, p223)</p><p></p><p>It seems to me that your whole rules construct is based on some sort of custom for playing 4e, that at least isn't represented in PHB. </p><p></p><p>On the other hand, restricting magic item creation to Places of Power seems pretty harsh.</p><p></p><p>And, I don't think the game is balanced around the players getting useless or truly random items any more. There's a presumption that the players are going to find items which are useful to them. Of course, if you do ensure that, then their need to actually buy items is lower. If you ensured they got ALL the items they wanted through acquisition while adventuring, then presumably you wouldn't actually need to provide them with any way to buy items.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 4951706, member: 8123"] "You can sometimes buy magic items just as you can mundane equipment. It's rare to find a shop or bazaar that routinely sells magic items, except perhaps the lowest-level items. Some fantastic places, such as the legendary City of Brass in the heart of the Elemental Plane, have such markets, but those are the exception rather than the rule." (4e PHB, p223) It seems to me that your whole rules construct is based on some sort of custom for playing 4e, that at least isn't represented in PHB. On the other hand, restricting magic item creation to Places of Power seems pretty harsh. And, I don't think the game is balanced around the players getting useless or truly random items any more. There's a presumption that the players are going to find items which are useful to them. Of course, if you do ensure that, then their need to actually buy items is lower. If you ensured they got ALL the items they wanted through acquisition while adventuring, then presumably you wouldn't actually need to provide them with any way to buy items. [/QUOTE]
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Player input please on a couple of custom world rules...
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