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Player input please on a couple of custom world rules...
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<blockquote data-quote="Markn" data-source="post: 4951708" data-attributes="member: 21827"><p>Interesting spin. Not my cup of tea, but mechanically I don't see anything seriously wrong with your idea.</p><p></p><p>Looking at this through the eyes of a player, I see 2 things. First, I would NOT take the Enchant Item feat. Basically, as a player, I would have to have a certain amount of trust with you (the DM) that if I took this feat, it would be worthwhile. If you didn't give me the warm fuzzies that this feat would be some benefit (such as being able to find or go to these places where I can make use of the feat from time to time) I wouldn't take it. Even if you did, since 4e allows retraining, I'd likely not take it until you introduced a place like that. Second, as a DM you can probably expect a LOT of rolls for players looking for items. Player 1 rolls, doesn't find it, asks player 2 to go look, with other players repeating the request. </p><p></p><p>Other than that, I can't see any impact on character planning/creation. Due to availability and markup on the black market you may find characters a tad less powerful (not that this is a bad thing!) but it can be made up for with smart character building.</p></blockquote><p></p>
[QUOTE="Markn, post: 4951708, member: 21827"] Interesting spin. Not my cup of tea, but mechanically I don't see anything seriously wrong with your idea. Looking at this through the eyes of a player, I see 2 things. First, I would NOT take the Enchant Item feat. Basically, as a player, I would have to have a certain amount of trust with you (the DM) that if I took this feat, it would be worthwhile. If you didn't give me the warm fuzzies that this feat would be some benefit (such as being able to find or go to these places where I can make use of the feat from time to time) I wouldn't take it. Even if you did, since 4e allows retraining, I'd likely not take it until you introduced a place like that. Second, as a DM you can probably expect a LOT of rolls for players looking for items. Player 1 rolls, doesn't find it, asks player 2 to go look, with other players repeating the request. Other than that, I can't see any impact on character planning/creation. Due to availability and markup on the black market you may find characters a tad less powerful (not that this is a bad thing!) but it can be made up for with smart character building. [/QUOTE]
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