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Player input please on a couple of custom world rules...
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<blockquote data-quote="Holy Bovine" data-source="post: 4951775" data-attributes="member: 203"><p>It's not a bad house system per se but I know I wouldn't use it for one simple reason. I do not have, nor have I ever had, 'magic shops' in my games. Finding someone to sell you anything more than a +1 sword is nearly impossible in most mortal realms in my games. This is why I love the idea of Residium and the transfer enchantment ritual. Now my Orcs can have +2 greataxes (for example) and the party can slap a quick ritual on it and have their +2 longswords. Or whatever. Gold becomes much more the thing the party spends to build their headquarters (or blow on a fancy cruise as my one group is doing now!) or bribe their way into the King's Reception and stuff like that. I have also found that the PCs have a more 'lean and hungry look' as a result. They have a fancy sword and a magic cloak but barely 2gp to rub together and who is going to buy a "magic" cloak from some penniless wanderer?</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 4951775, member: 203"] It's not a bad house system per se but I know I wouldn't use it for one simple reason. I do not have, nor have I ever had, 'magic shops' in my games. Finding someone to sell you anything more than a +1 sword is nearly impossible in most mortal realms in my games. This is why I love the idea of Residium and the transfer enchantment ritual. Now my Orcs can have +2 greataxes (for example) and the party can slap a quick ritual on it and have their +2 longswords. Or whatever. Gold becomes much more the thing the party spends to build their headquarters (or blow on a fancy cruise as my one group is doing now!) or bribe their way into the King's Reception and stuff like that. I have also found that the PCs have a more 'lean and hungry look' as a result. They have a fancy sword and a magic cloak but barely 2gp to rub together and who is going to buy a "magic" cloak from some penniless wanderer? [/QUOTE]
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Player input please on a couple of custom world rules...
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