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Player input please on a couple of custom world rules...
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<blockquote data-quote="JiffyPopTart" data-source="post: 4953875" data-attributes="member: 4881"><p>My thoughts as a player...</p><p></p><p>1. You can't make magic items more "WOW" by making them harder to get. You just make it more frustrating. The only way to make them more WOW is to bash your players over the head giving them a case of amnesia where they forget having seen or heard of all the different items making them all brand new.</p><p></p><p>2. Disallowing purchases of items based on type and locale makes a lot of game sense and doesn't really disrupt 4e as it was meant to be played. Magic items aren't really supposed to be shopped around anymore anyway.</p><p></p><p>3. Disallowing the wizard from being able to craft items fairly easily messes up a lot with the design of 4e. The ease of crafting and transferring enchantments was the bandaid put over the only-getting-20%-value wound. If you take away the bandaid you leave the party without an otherwised assumed avenue of keeping up with the Jones'.</p><p></p><p>4. One of the biggest things that makes 4e characters less versatile is the narrowness of the feat and power descriptions. If my dwarven fighter invested in lots of feats and powers that uses a +1 Hammer is handed a +6 Greatsword....its probably not in my best interest to use it.</p><p></p><p>5. I suggest you instead hand out "Item Upgrades" instead of treasure parcels so that the dwarf with a +1 Magic Hammer can ease into a +2 Thundering Hammer and then a +3 Throwing Hammer as he progresses. Explain it as the same weapon he has used all along, it just performs better as he learn new tricks of the trade and hidden talents. If a character has a LVL 7 item and you hand him a LVL 12 item upgrade he could get the 20% value from his original weapon as cash on hand and pick out a LVL 12 item that suits his fancy. I even support the idea of being able to pick out a lower level item instead and get the difference in cash as well but some might disagree.</p><p></p><p>This would actually make the weapons more WOW than just being traded in later.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4953875, member: 4881"] My thoughts as a player... 1. You can't make magic items more "WOW" by making them harder to get. You just make it more frustrating. The only way to make them more WOW is to bash your players over the head giving them a case of amnesia where they forget having seen or heard of all the different items making them all brand new. 2. Disallowing purchases of items based on type and locale makes a lot of game sense and doesn't really disrupt 4e as it was meant to be played. Magic items aren't really supposed to be shopped around anymore anyway. 3. Disallowing the wizard from being able to craft items fairly easily messes up a lot with the design of 4e. The ease of crafting and transferring enchantments was the bandaid put over the only-getting-20%-value wound. If you take away the bandaid you leave the party without an otherwised assumed avenue of keeping up with the Jones'. 4. One of the biggest things that makes 4e characters less versatile is the narrowness of the feat and power descriptions. If my dwarven fighter invested in lots of feats and powers that uses a +1 Hammer is handed a +6 Greatsword....its probably not in my best interest to use it. 5. I suggest you instead hand out "Item Upgrades" instead of treasure parcels so that the dwarf with a +1 Magic Hammer can ease into a +2 Thundering Hammer and then a +3 Throwing Hammer as he progresses. Explain it as the same weapon he has used all along, it just performs better as he learn new tricks of the trade and hidden talents. If a character has a LVL 7 item and you hand him a LVL 12 item upgrade he could get the 20% value from his original weapon as cash on hand and pick out a LVL 12 item that suits his fancy. I even support the idea of being able to pick out a lower level item instead and get the difference in cash as well but some might disagree. This would actually make the weapons more WOW than just being traded in later. DS [/QUOTE]
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