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<blockquote data-quote="Insight" data-source="post: 5144419" data-attributes="member: 11437"><p>In my 25 years of gaming (has it been that long?), I have never run into players who wanted to do much of anything in terms of the game setting. At most, players wanted to perhaps contribute a <em>little bit</em> inasmuch as their character was involved, but never anything beyond that. For example, a character who was a noble might want to build a list of his relatives in said noble family.</p><p></p><p>I blame some of this on early D&D's focus on the dichotomy between DM and player. Initially, the DM was encouraged to rule his game with an iron fist, and players who grew up in that era had (and may still have) that mindset. Players who never experienced 1E (or even 2E) first-hand often have a different approach to the DM-Player relationship.</p><p></p><p>In terms of D&D Encounters, this is merely an extension of the "hands-off" approach of Living (RPGA) games; the interaction here is minimal at best and most players (and DMs) don't feel any need to play with the setting, nor should they, to be honest. In this sense, however, I believe that you get what you pay for, or, in this case, you get an equal return on your time investment; you put in no preparation and get no sense of attachment in return. It seems to me that a lot of players like this. D&D Encounters, because there is no long term campaign with which to be concerned, is perfect for the casual gamer or someone who just doesn't have time to commit to a regular weekly game.</p></blockquote><p></p>
[QUOTE="Insight, post: 5144419, member: 11437"] In my 25 years of gaming (has it been that long?), I have never run into players who wanted to do much of anything in terms of the game setting. At most, players wanted to perhaps contribute a [i]little bit[/i] inasmuch as their character was involved, but never anything beyond that. For example, a character who was a noble might want to build a list of his relatives in said noble family. I blame some of this on early D&D's focus on the dichotomy between DM and player. Initially, the DM was encouraged to rule his game with an iron fist, and players who grew up in that era had (and may still have) that mindset. Players who never experienced 1E (or even 2E) first-hand often have a different approach to the DM-Player relationship. In terms of D&D Encounters, this is merely an extension of the "hands-off" approach of Living (RPGA) games; the interaction here is minimal at best and most players (and DMs) don't feel any need to play with the setting, nor should they, to be honest. In this sense, however, I believe that you get what you pay for, or, in this case, you get an equal return on your time investment; you put in no preparation and get no sense of attachment in return. It seems to me that a lot of players like this. D&D Encounters, because there is no long term campaign with which to be concerned, is perfect for the casual gamer or someone who just doesn't have time to commit to a regular weekly game. [/QUOTE]
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