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<blockquote data-quote="weem" data-source="post: 5144646" data-attributes="member: 9470"><p>Excellent topic.</p><p></p><p>I am the kind of player who is very self-motivated. I like to work up relatively detailed backgrounds for my characters and really get inside their heads in a game. My characters react to DM actions (as most do) based on his background, etc - but I also make sure my character has goals of their own, and so their actions take those into consideration. If there were to be a game with no real direction from the DM - a more open/sandbox-style game perhaps - I would have a field day, and could spend a lot of time exploring my characters goals, making the DM's role more reactionary (though it might bore the other players to death).</p><p></p><p>With that said, I know personally one other person (of all my gaming friends here locally) who enjoys playing (as a PC) like this - out of many many players. All the rest prefer there to be the kind of structure that allows them to go with the flow - following the DM along the story, even if it means being railroaded in many cases.</p><p></p><p>This had me thinking...</p><p></p><p>While there seems to be a lot of in interest in sandbox style games (including my own interest), it also seems to come entirely from DM's. I'm not sure I have seen anyone yet mention that this is the style of game they want to PLAY in - it all seems to be "I'm thinking my next game will be sandbox style", or "help me with my upcoming sandbox campaign" discussions, etc. Granted, some would say we have a lot of DM's here at ENW, but this seems to be the same across the various discussion boards I frequent.</p><p></p><p>The two DM's I play under seem to fit into this category as well. Both talk about opening their game up more, or running a sandbox-style game next, but neither of them (both players in my campaign) would be that into PLAYING in one. </p><p></p><p>I explained to my current players (and former players) how I would approach such a game - how I think it would be fun, what would make it cool, etc - and with one exception, there was a great lack of enthusiasm.</p><p></p><p>It seems as though the idea of running such a campaign (and all of the new/creative energy explored in developing the idea) is the most appealing aspect - but the end result is something that most simply don't care to participate in - it requires too much work for players perhaps, having to drive the game from their seats, etc. At least this is how things appear to be from my end, with those I know, and from what I see in various discussions.</p><p></p><p>Is the idea of a "sandbox" game, from a DM's perspective, more appealing than the reality from a Player's perspective? From my angle, it just might be.</p></blockquote><p></p>
[QUOTE="weem, post: 5144646, member: 9470"] Excellent topic. I am the kind of player who is very self-motivated. I like to work up relatively detailed backgrounds for my characters and really get inside their heads in a game. My characters react to DM actions (as most do) based on his background, etc - but I also make sure my character has goals of their own, and so their actions take those into consideration. If there were to be a game with no real direction from the DM - a more open/sandbox-style game perhaps - I would have a field day, and could spend a lot of time exploring my characters goals, making the DM's role more reactionary (though it might bore the other players to death). With that said, I know personally one other person (of all my gaming friends here locally) who enjoys playing (as a PC) like this - out of many many players. All the rest prefer there to be the kind of structure that allows them to go with the flow - following the DM along the story, even if it means being railroaded in many cases. This had me thinking... While there seems to be a lot of in interest in sandbox style games (including my own interest), it also seems to come entirely from DM's. I'm not sure I have seen anyone yet mention that this is the style of game they want to PLAY in - it all seems to be "I'm thinking my next game will be sandbox style", or "help me with my upcoming sandbox campaign" discussions, etc. Granted, some would say we have a lot of DM's here at ENW, but this seems to be the same across the various discussion boards I frequent. The two DM's I play under seem to fit into this category as well. Both talk about opening their game up more, or running a sandbox-style game next, but neither of them (both players in my campaign) would be that into PLAYING in one. I explained to my current players (and former players) how I would approach such a game - how I think it would be fun, what would make it cool, etc - and with one exception, there was a great lack of enthusiasm. It seems as though the idea of running such a campaign (and all of the new/creative energy explored in developing the idea) is the most appealing aspect - but the end result is something that most simply don't care to participate in - it requires too much work for players perhaps, having to drive the game from their seats, etc. At least this is how things appear to be from my end, with those I know, and from what I see in various discussions. Is the idea of a "sandbox" game, from a DM's perspective, more appealing than the reality from a Player's perspective? From my angle, it just might be. [/QUOTE]
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