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<blockquote data-quote="Raven Crowking" data-source="post: 5145009" data-attributes="member: 18280"><p>Duelling anecdotes, and all that. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I started DMing on Christmas Day 1979, and in the time that has followed I spent 4 years in the US Army, moved a few times after, and finally moved to Canada. I've run and played in many games in Wisconsin, Missouri, Indiana, Louisiana, West Virginia, California, and Ontario, and possibly a few more places that I can't think of at the moment. Over the course of this, I've run games for literally hundreds of players, including campaigns with more than 40 participants and games with more than a dozen seated at the table.</p><p></p><p>During this time, I have discovered that there are players who, given a well-run sandbox game, are not interested. But, IME, they are in the vast minority. I have met many players who thought they didn't like the style until they tried it. Overwhelmingly, it is my experience that a well-run sandbox is the preferable game environment. I would estimate it in the range of 10 to 1.</p><p></p><p>Obviously, not every game system is designed to run a sandbox well. Also obviosuly, not every setting is equally conducive to a sandbox. I would hate to try to run Doctor Who as a sandbox, for example! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I have never had difficulties making players care about the setting. I have known players that others have had difficulties with in this regard, that I have not, so I tend to chalk up the difference to whether or not the DM makes the setting count.</p><p></p><p>You cannot force a horse to drink, but a thirsty horse will drink more often than not, <em><strong>if you can lead it to water</strong></em>. Unfortunately, the various DMGs to date have had little to say on imparting this skill! There have been some good articles in Dragon over the years, however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It may be that you have had bad luck with the players Fate has thrown at you. It may also be that I have had extraordinarily good luck in the same. Actually, I <em><strong>know</strong></em> I have had extraordinarily good luck, because I have certainly had some <strong><em>fantastic</em></strong> players over the years! The RCFG playtest group is certainly all one could hope for in a group -- a full table of smart, amusing, and involved personalities!</p><p></p><p>In short, my experience differs from yours. My opinions are coloured by my experience, but I can't really say that my experience is more "universal" than anyone else's.</p><p></p><p>Again, duelling anecdotes. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5145009, member: 18280"] Duelling anecdotes, and all that. :lol: I started DMing on Christmas Day 1979, and in the time that has followed I spent 4 years in the US Army, moved a few times after, and finally moved to Canada. I've run and played in many games in Wisconsin, Missouri, Indiana, Louisiana, West Virginia, California, and Ontario, and possibly a few more places that I can't think of at the moment. Over the course of this, I've run games for literally hundreds of players, including campaigns with more than 40 participants and games with more than a dozen seated at the table. During this time, I have discovered that there are players who, given a well-run sandbox game, are not interested. But, IME, they are in the vast minority. I have met many players who thought they didn't like the style until they tried it. Overwhelmingly, it is my experience that a well-run sandbox is the preferable game environment. I would estimate it in the range of 10 to 1. Obviously, not every game system is designed to run a sandbox well. Also obviosuly, not every setting is equally conducive to a sandbox. I would hate to try to run Doctor Who as a sandbox, for example! :lol: I have never had difficulties making players care about the setting. I have known players that others have had difficulties with in this regard, that I have not, so I tend to chalk up the difference to whether or not the DM makes the setting count. You cannot force a horse to drink, but a thirsty horse will drink more often than not, [I][B]if you can lead it to water[/B][/I]. Unfortunately, the various DMGs to date have had little to say on imparting this skill! There have been some good articles in Dragon over the years, however. :) It may be that you have had bad luck with the players Fate has thrown at you. It may also be that I have had extraordinarily good luck in the same. Actually, I [I][B]know[/B][/I] I have had extraordinarily good luck, because I have certainly had some [B][I]fantastic[/I][/B] players over the years! The RCFG playtest group is certainly all one could hope for in a group -- a full table of smart, amusing, and involved personalities! In short, my experience differs from yours. My opinions are coloured by my experience, but I can't really say that my experience is more "universal" than anyone else's. Again, duelling anecdotes. :lol: RC [/QUOTE]
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