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<blockquote data-quote="Ariosto" data-source="post: 5145477" data-attributes="member: 80487"><p>Then you have missed my own comments (in sundry threads) about my being lately a player in a "story line" game. I like the break from DMing, but I would indeed prefer to play a more open scenario.</p><p></p><p>In my case, it's mostly just wanting to <em>play a game</em>. The alternatives often don't even satisfy on that score.</p><p></p><p>In any case, it's hard to avoid the fact that they usually are quite far from what I want when I want "to play D&D". </p><p></p><p>When I was introduced to D&D, it "clicked" because it was so much like a game that I (at 10) had been playing with some other fellows ranging into their early teens. Others had been up to similar things longer, e.g., the Slobbovians.</p><p></p><p><a href="http://en.wikipedia.org/wiki/Slobbovia" target="_blank">Slobbovia - Wikipedia, the free encyclopedia</a></p><p></p><p>So, yes, the "shared world" aspect is part of it, although my focus is on interacting with the world via the role I'm playing. </p><p></p><p>I can enjoy a straight-up individual-level wargame, but that's something else -- something for which I might turn, for instance, to <em>The Fantasy Trip</em> (which also makes a nicely detailed RPG, with <em>In the Labyrinth</em>).</p><p></p><p><strong>Traveller</strong> nailed, for me, much the same vibe as D&D in a more elegant package, and (probably because I had been an SF fan first) quickly became my favorite.</p><p></p><p>The <strong>free</strong> PDF of 1983 <em>Starter Traveller</em> at ENworld's RPGnow store is pretty nifty. It's not a stripped-down "lite" version, but (by apparent intent, anyhow) all the material from the standard or basic set (Books 1-3), with charts and tables in a separate booklet, plus a couple of short adventures ("Mission on Mithril" and "Shadows").</p><p></p><p>Unfortunately, they mentioned but then left out the Experience chapter. Maybe this is the source of the legend that "classic" Traveller has no experience system?</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5145477, member: 80487"] Then you have missed my own comments (in sundry threads) about my being lately a player in a "story line" game. I like the break from DMing, but I would indeed prefer to play a more open scenario. In my case, it's mostly just wanting to [i]play a game[/i]. The alternatives often don't even satisfy on that score. In any case, it's hard to avoid the fact that they usually are quite far from what I want when I want "to play D&D". When I was introduced to D&D, it "clicked" because it was so much like a game that I (at 10) had been playing with some other fellows ranging into their early teens. Others had been up to similar things longer, e.g., the Slobbovians. [url=http://en.wikipedia.org/wiki/Slobbovia]Slobbovia - Wikipedia, the free encyclopedia[/url] So, yes, the "shared world" aspect is part of it, although my focus is on interacting with the world via the role I'm playing. I can enjoy a straight-up individual-level wargame, but that's something else -- something for which I might turn, for instance, to [i]The Fantasy Trip[/i] (which also makes a nicely detailed RPG, with [i]In the Labyrinth[/i]). [b]Traveller[/b] nailed, for me, much the same vibe as D&D in a more elegant package, and (probably because I had been an SF fan first) quickly became my favorite. The [b]free[/b] PDF of 1983 [i]Starter Traveller[/i] at ENworld's RPGnow store is pretty nifty. It's not a stripped-down "lite" version, but (by apparent intent, anyhow) all the material from the standard or basic set (Books 1-3), with charts and tables in a separate booklet, plus a couple of short adventures ("Mission on Mithril" and "Shadows"). Unfortunately, they mentioned but then left out the Experience chapter. Maybe this is the source of the legend that "classic" Traveller has no experience system? [/QUOTE]
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