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<blockquote data-quote="Sammael" data-source="post: 5145717" data-attributes="member: 4475"><p>I ask all my players to define their characters' goals prior to the beginning of the campaign. Some do... but most don't. I also remind them periodically to set those goals (however basic) and ask them if there is anything they want me to do with the campaign in order to accommodate those goals. </p><p></p><p>Case in point - my primary group (we've been gaming together for about 8 years).</p><p></p><p>Player 1 (half-elf bard) - started the campaign without any goals whatsoever (other than classic bardic "I want to be a superstar" type of thing); recently, thanks to two events that occurred in the campaign, he decided to define two primary goals - finding his elven father (of whom he knows very little) and discovering more about his elven heritage.</p><p></p><p>Player 2 (gnome mage) - started the campaign without any goals, still has no specific goals; short-term goals involve coming up with new inventions. Wants to see where the story will go.</p><p></p><p>Player 3 (half-elf druid, new player) - started the campaign without any goals, specific goals now include getting in touch with her spiritual nature, learning to dreamwalk, and stuff like that. Nothing that would help drive the campaign in any particular direction.</p><p></p><p>Player 4 (half-orc fighter) - started the campaign without any goals, still has no specific goals (other than breaking racial stereotypes about dumb and aggressive half-orcs).</p><p></p><p>Player 5 (elf cleric) - just quit the campaign due to personal issues; this particular player was always good at setting up personal goals that were usually in complete contradiction with everybody else's goals, and then, after I've spent an ungodly amount of time working on incorporating his goals into the campaign, he'd switch characters. </p><p></p><p>As I said in the other thread, proactive players are a minority among my gaming circle (both the close circle, which includes about 20 people, and the wider circle, which includes about 50).</p></blockquote><p></p>
[QUOTE="Sammael, post: 5145717, member: 4475"] I ask all my players to define their characters' goals prior to the beginning of the campaign. Some do... but most don't. I also remind them periodically to set those goals (however basic) and ask them if there is anything they want me to do with the campaign in order to accommodate those goals. Case in point - my primary group (we've been gaming together for about 8 years). Player 1 (half-elf bard) - started the campaign without any goals whatsoever (other than classic bardic "I want to be a superstar" type of thing); recently, thanks to two events that occurred in the campaign, he decided to define two primary goals - finding his elven father (of whom he knows very little) and discovering more about his elven heritage. Player 2 (gnome mage) - started the campaign without any goals, still has no specific goals; short-term goals involve coming up with new inventions. Wants to see where the story will go. Player 3 (half-elf druid, new player) - started the campaign without any goals, specific goals now include getting in touch with her spiritual nature, learning to dreamwalk, and stuff like that. Nothing that would help drive the campaign in any particular direction. Player 4 (half-orc fighter) - started the campaign without any goals, still has no specific goals (other than breaking racial stereotypes about dumb and aggressive half-orcs). Player 5 (elf cleric) - just quit the campaign due to personal issues; this particular player was always good at setting up personal goals that were usually in complete contradiction with everybody else's goals, and then, after I've spent an ungodly amount of time working on incorporating his goals into the campaign, he'd switch characters. As I said in the other thread, proactive players are a minority among my gaming circle (both the close circle, which includes about 20 people, and the wider circle, which includes about 50). [/QUOTE]
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