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<blockquote data-quote="Raven Crowking" data-source="post: 5145751" data-attributes="member: 18280"><p>This is where you run into problems. Why are the goals mutually exclusive?</p><p></p><p>Part of setting up a sandbox game, IMHO anyway, is ensuring that things are interconnected. When you pull a string over here, it moves a widget over there. </p><p></p><p>Let's use Sammael's players as an example, since he's been so kind as to give us a quick rundown:</p><p></p><p></p><p></p><p>Player 1 wants to find his father and learn more about elves. </p><p></p><p>Player 2 wants to invent stuff and see where the story goes.</p><p></p><p>Player 3 wants to explore her spiritual nature and learn to dreamwalk.</p><p></p><p>Player 4 wants to break half-orc stereotypes.</p><p></p><p>Only Player 1's goal requires him to go to anywhere specific -- wherever his father is, wherever elves are, wherever clues are. Player 2 will want downtime, so as to invent things. Player 3 will also want downtime for reflection, will probably want to investigate spiritual sites, and will want to locate those who can dreamwalk. Player 3 would probably appreciate some dream sequences, or even an adventure on the Plane of Dreams. Player 4 can go anywhere, so long as he can be cultured, thoughtful, and nice.</p><p></p><p>So, within the sandbox, Player 1 wants to head toward the Elven Wood. The others have no reason not to go along. As they do so, the DM seeds hooks about elven spirituality (which Player 3 will appreciate), has encounters where the half-orc is initially viewed as nasty and brutish, and perhaps changes some opinions (which Player 4 will appreciate). Player 2 wants to see where the story goes.</p><p></p><p>Later, other plot hooks and adventure seeds take the group to Big City, where Player 2 purchases and stocks a lab for inventing things. This seriously cuts into his funds, so he asks the group to follow up on a treasure map they found earlier. </p><p></p><p>Meanwhile, Player 3's investigations in dreamwalking have taken a sinister turn, as another dreamwalker begins stalking her. Following the treasure map twines two "adventures"; one when the PCs are sleeping, another when they are awake.</p><p></p><p>Etc., etc., etc.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5145751, member: 18280"] This is where you run into problems. Why are the goals mutually exclusive? Part of setting up a sandbox game, IMHO anyway, is ensuring that things are interconnected. When you pull a string over here, it moves a widget over there. Let's use Sammael's players as an example, since he's been so kind as to give us a quick rundown: Player 1 wants to find his father and learn more about elves. Player 2 wants to invent stuff and see where the story goes. Player 3 wants to explore her spiritual nature and learn to dreamwalk. Player 4 wants to break half-orc stereotypes. Only Player 1's goal requires him to go to anywhere specific -- wherever his father is, wherever elves are, wherever clues are. Player 2 will want downtime, so as to invent things. Player 3 will also want downtime for reflection, will probably want to investigate spiritual sites, and will want to locate those who can dreamwalk. Player 3 would probably appreciate some dream sequences, or even an adventure on the Plane of Dreams. Player 4 can go anywhere, so long as he can be cultured, thoughtful, and nice. So, within the sandbox, Player 1 wants to head toward the Elven Wood. The others have no reason not to go along. As they do so, the DM seeds hooks about elven spirituality (which Player 3 will appreciate), has encounters where the half-orc is initially viewed as nasty and brutish, and perhaps changes some opinions (which Player 4 will appreciate). Player 2 wants to see where the story goes. Later, other plot hooks and adventure seeds take the group to Big City, where Player 2 purchases and stocks a lab for inventing things. This seriously cuts into his funds, so he asks the group to follow up on a treasure map they found earlier. Meanwhile, Player 3's investigations in dreamwalking have taken a sinister turn, as another dreamwalker begins stalking her. Following the treasure map twines two "adventures"; one when the PCs are sleeping, another when they are awake. Etc., etc., etc. RC [/QUOTE]
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