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<blockquote data-quote="Ariosto" data-source="post: 5146641" data-attributes="member: 80487"><p>That's nice. It's not the issue.</p><p></p><p>The issue is your conflating it with "sandbox gaming", and taking jabs at <em>that</em> in ways that just do not hold up to even cursory examination.</p><p></p><p>Look, here's the bottom line from first-hand experience: Back in the late 1970s and early 1980s, I played in and refereed <strong>both</strong> campaigns <strong>and</strong> modules.</p><p></p><p>It very simply was not the "either-or" matter that you presented. It was not necessary to shove a potted "adventure" into a campaign in order to play it, just because there happened also to be campaigns!</p><p></p><p>Nor was it necessary to rely only on "home brewed" material for a "sandbox". The City State of the Invincible Overlord is a pretty splendid shared experience, and there are plenty more in the Wilderlands!</p><p></p><p>The one option that was not feasible for my gang was to play <strong>only</strong> modules.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5146641, member: 80487"] That's nice. It's not the issue. The issue is your conflating it with "sandbox gaming", and taking jabs at [i]that[/i] in ways that just do not hold up to even cursory examination. Look, here's the bottom line from first-hand experience: Back in the late 1970s and early 1980s, I played in and refereed [b]both[/b] campaigns [b]and[/b] modules. It very simply was not the "either-or" matter that you presented. It was not necessary to shove a potted "adventure" into a campaign in order to play it, just because there happened also to be campaigns! Nor was it necessary to rely only on "home brewed" material for a "sandbox". The City State of the Invincible Overlord is a pretty splendid shared experience, and there are plenty more in the Wilderlands! The one option that was not feasible for my gang was to play [b]only[/b] modules. [/QUOTE]
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