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<blockquote data-quote="ExploderWizard" data-source="post: 5149689" data-attributes="member: 66434"><p>We play Bi-weekly sessions that run about 5 hours each. A typical encounter can last as little as 20 minutes to over half a session depending on the situation. I have lowered average hit points and increased at-will damage overall for my game. </p><p> </p><p>In our last session we spent about 45 min in a roleplaying encounter ( the party met some newcomers to the keep) and shopping for some minor magical trinkets from Ophelia, a cute little gnome merchant who had set up her wagon in the courtyard. After an uneventful walk to the caves of Chaos, the party entered the evil temple via a secret door that they had used the day before to break in and cause a bit of mayhem. The PC's had thus put the place on general alert and there was a sizable force waiting for them ( "Shut the door they only saw me!!"<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ) Taking on that force head on took the remainder of the session. However, this included several waves of opposition from the alerted temple and not what I would call "typical":</p><p> </p><p>13 skeleton soldiers (non minions) , and then..........</p><p> </p><p>10 zombie thugs (minions), led by 2 underpriests of party level, and then......</p><p> </p><p>An elite enemy boss along with his two scary elite guards, and then.....</p><p> </p><p> </p><p>We ended the action there with the party wounded, mostly out of dailys and action points, and more trouble certainly headed thier way. </p><p> </p><p>They <em>could </em>retreat and rest but they have solid intel than an innocent will become a sacrifice victim somewhere in the complex today and there are 2 paladins in the group......</p><p> </p><p>Overall the combats are going by pretty fast and we haven't really felt the bite of slog so far. Back when someone else was running KOTS and we were playing strictly RAW it was a different story. </p><p> </p><p>While not ideal, the game is providing the fun we need for now.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5149689, member: 66434"] We play Bi-weekly sessions that run about 5 hours each. A typical encounter can last as little as 20 minutes to over half a session depending on the situation. I have lowered average hit points and increased at-will damage overall for my game. In our last session we spent about 45 min in a roleplaying encounter ( the party met some newcomers to the keep) and shopping for some minor magical trinkets from Ophelia, a cute little gnome merchant who had set up her wagon in the courtyard. After an uneventful walk to the caves of Chaos, the party entered the evil temple via a secret door that they had used the day before to break in and cause a bit of mayhem. The PC's had thus put the place on general alert and there was a sizable force waiting for them ( "Shut the door they only saw me!!":lol: ) Taking on that force head on took the remainder of the session. However, this included several waves of opposition from the alerted temple and not what I would call "typical": 13 skeleton soldiers (non minions) , and then.......... 10 zombie thugs (minions), led by 2 underpriests of party level, and then...... An elite enemy boss along with his two scary elite guards, and then..... We ended the action there with the party wounded, mostly out of dailys and action points, and more trouble certainly headed thier way. They [I]could [/I]retreat and rest but they have solid intel than an innocent will become a sacrifice victim somewhere in the complex today and there are 2 paladins in the group...... Overall the combats are going by pretty fast and we haven't really felt the bite of slog so far. Back when someone else was running KOTS and we were playing strictly RAW it was a different story. While not ideal, the game is providing the fun we need for now. [/QUOTE]
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