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<blockquote data-quote="Ariosto" data-source="post: 5150265" data-attributes="member: 80487"><p><span style="font-family: 'Times New Roman'">It is no exaggeration to state that the fantasy world builds itself, almost as if the milieu actually takes on a life and reality of its own. This is not to say that an occult power takes over. It is simply that the interaction of judge and players shapes the bare bones of the initial creation into something far larger. It becomes fleshed out, and adventuring breathes life into a make-believe world. ... What this all boils down to is that once the campaign is set in motion, you will become more a recorder of events, while the milieu seemingly charts its own course!</span></p><p></p><p><span style="font-size: 9px">- Gygax, DMG, p. 87</span></p><p></p><p></p><p></p><p>Well, RPGA LFR events at the FLGS are -- besides a bunch of acronyms! -- a poor model, to my mind, for "real" campaigns. As I recall, one accumulates coupons that (in theory) are supposed <em>eventually</em> to provide moments of continuity. I never actually saw one used, and suspect that, after a fair number number of sessions, it might be easy to forget about them or miss the applicable one while hunting through a stack.</p><p></p><p>Engaging actual human memories with really memorable characters and events works much better, I think! I can't see a real campaign without DM continuity. If there are multiple DMs, then they need to work on ways to coordinate.</p><p></p><p>One night, when the RPGA group was doing a scenario I had already been through both as player and as DM, I joined a local, multi-DM 4e campaign that was successor to previous 3e and 2e (IIRC) campaigns. I liked that session a lot better than any other experience I have had of 4e (which is at any rate not my cup of tea).</p><p></p><p>It's great when, instead of the DM telling players what their "characters know", the players themselves can use actual knowledge from actual experiences of events in play.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5150265, member: 80487"] [FONT=Times New Roman]It is no exaggeration to state that the fantasy world builds itself, almost as if the milieu actually takes on a life and reality of its own. This is not to say that an occult power takes over. It is simply that the interaction of judge and players shapes the bare bones of the initial creation into something far larger. It becomes fleshed out, and adventuring breathes life into a make-believe world. ... What this all boils down to is that once the campaign is set in motion, you will become more a recorder of events, while the milieu seemingly charts its own course![/FONT] [SIZE=1]- Gygax, DMG, p. 87[/SIZE] Well, RPGA LFR events at the FLGS are -- besides a bunch of acronyms! -- a poor model, to my mind, for "real" campaigns. As I recall, one accumulates coupons that (in theory) are supposed [i]eventually[/i] to provide moments of continuity. I never actually saw one used, and suspect that, after a fair number number of sessions, it might be easy to forget about them or miss the applicable one while hunting through a stack. Engaging actual human memories with really memorable characters and events works much better, I think! I can't see a real campaign without DM continuity. If there are multiple DMs, then they need to work on ways to coordinate. One night, when the RPGA group was doing a scenario I had already been through both as player and as DM, I joined a local, multi-DM 4e campaign that was successor to previous 3e and 2e (IIRC) campaigns. I liked that session a lot better than any other experience I have had of 4e (which is at any rate not my cup of tea). It's great when, instead of the DM telling players what their "characters know", the players themselves can use actual knowledge from actual experiences of events in play. [/QUOTE]
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