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<blockquote data-quote="Tormyr" data-source="post: 6865143" data-attributes="member: 6776887"><p>I am normally the DM for our group, but we are playing a mini-episode of CoS each time we hit a chapter break in the Age of Worms AP. One of our players will be DM for CoS. I asked him if I could play a "half-vampire/pseudo-vampire."</p><p></p><p>Now I am big on keeping things in check. When this same player asked to play a half-gnoll, son of a character from our previous adventure, I worked with him to make something that was mostly like a half-orc but with rampage as his ability instead of the normal half-orc stuff. In my opinion, PCs of exotic races should be slightly less powerful than a regular PHB PC.</p><p></p><p>So my proposal was that this bard grew up in Barovia, and at some point her family was attacked and murdered by a vampire. She was bitten but not killed and not fully turned. She (rightly or wrongly) blames Strahd for this and wants revenge. Her tries to hide her half-vampire nature but it manifests itself in a few ways. She does not receive any of the things in the "PCs as Vampires" sidebar on MM 295. Compared to a regular vampire, the changes are largely negative:</p><p>* Damage Resistances: None</p><p>* Legendary resistace: None</p><p>* Misty escape: No</p><p>* Regeneration No</p><p>* Spider climb: No</p><p>* Forbiddance: Yes</p><p>* Harmed by running water: Changed to slowed by running water</p><p>* Stake to the heart: Does not have misty escape and does not regenerate in a coffin, so N/A</p><p>* Sunlight hypersensitivity: changed to the Drow's sunlight sensitivity</p><p>* Multiattack: follow bard's number of attacks instead</p><p>* unarmed strike: No</p><p>* Bite: She is trying to deny this part of her nature, so the attack is without proficiency, is an improvised weapon, and restores 1 maximum hit point that was lost before through other means (see below).</p><p>* Charm: proficiency in persuasion</p><p>* Children of the night: no</p><p>* Legendary actions: No</p><p></p><p>Compared to a normal undead, she is still mostly human, but has a few difficulties:</p><p>* Can be turned but has advantage on the saving throw.</p><p>* Curative spells such as <em>healing word</em> are only half effective unless she casts it on herself. </p><p>* a need for blood every once in a while (which she satisfies with freshly killed corpses)</p><p>* goes unconscious as a normal PC; spells to bring her back to life work, but do not cure her condition.</p><p></p><p>The one really good thing she gets is:</p><p>* the ability to cast <em>revivify, raise dead</em>, etc. when they become available without the normal material components by biting the victim and permanently draining a number of maximum hit points <em>from herself</em> equal to the spell level to bring the victim back to life as a form of reverse-vampire bite.</p><p></p><p>So no shapechanger, misty escape, legendary resistance, spider climb, stat boost, etcs. In this case, this half-vampire is more of a template added on to the normal race. I would never ask for a straight boost through something such as having my PC be a vampire. The vampire boosts are too powerful for a PC and often replace a magical item or spell as a permanent effect.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6865143, member: 6776887"] I am normally the DM for our group, but we are playing a mini-episode of CoS each time we hit a chapter break in the Age of Worms AP. One of our players will be DM for CoS. I asked him if I could play a "half-vampire/pseudo-vampire." Now I am big on keeping things in check. When this same player asked to play a half-gnoll, son of a character from our previous adventure, I worked with him to make something that was mostly like a half-orc but with rampage as his ability instead of the normal half-orc stuff. In my opinion, PCs of exotic races should be slightly less powerful than a regular PHB PC. So my proposal was that this bard grew up in Barovia, and at some point her family was attacked and murdered by a vampire. She was bitten but not killed and not fully turned. She (rightly or wrongly) blames Strahd for this and wants revenge. Her tries to hide her half-vampire nature but it manifests itself in a few ways. She does not receive any of the things in the "PCs as Vampires" sidebar on MM 295. Compared to a regular vampire, the changes are largely negative: * Damage Resistances: None * Legendary resistace: None * Misty escape: No * Regeneration No * Spider climb: No * Forbiddance: Yes * Harmed by running water: Changed to slowed by running water * Stake to the heart: Does not have misty escape and does not regenerate in a coffin, so N/A * Sunlight hypersensitivity: changed to the Drow's sunlight sensitivity * Multiattack: follow bard's number of attacks instead * unarmed strike: No * Bite: She is trying to deny this part of her nature, so the attack is without proficiency, is an improvised weapon, and restores 1 maximum hit point that was lost before through other means (see below). * Charm: proficiency in persuasion * Children of the night: no * Legendary actions: No Compared to a normal undead, she is still mostly human, but has a few difficulties: * Can be turned but has advantage on the saving throw. * Curative spells such as [I]healing word[/I] are only half effective unless she casts it on herself. * a need for blood every once in a while (which she satisfies with freshly killed corpses) * goes unconscious as a normal PC; spells to bring her back to life work, but do not cure her condition. The one really good thing she gets is: * the ability to cast [I]revivify, raise dead[/I], etc. when they become available without the normal material components by biting the victim and permanently draining a number of maximum hit points [I]from herself[/I] equal to the spell level to bring the victim back to life as a form of reverse-vampire bite. So no shapechanger, misty escape, legendary resistance, spider climb, stat boost, etcs. In this case, this half-vampire is more of a template added on to the normal race. I would never ask for a straight boost through something such as having my PC be a vampire. The vampire boosts are too powerful for a PC and often replace a magical item or spell as a permanent effect. [/QUOTE]
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