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<blockquote data-quote="Horwath" data-source="post: 6865273" data-attributes="member: 6801299"><p>Vampire template:</p><p></p><p>vulnerability to radiant damage.</p><p></p><p>vulnerability to sunlight: depending on sunlight strength and amount of clothes on him at the end of the turn in direct sunlight vampire suffers 1 to 10 radiant damage(later doubled for vulnerability). I.E. being naked at high noon on a sunny day would be 20 damage per round(after doubling) and being in heavy cloths with gloves and a big cloak would maybe be 0 damage total.</p><p>All to DM's discretion.</p><p></p><p>In any turn in direct sunlight vampire has disadvantage on all saves, checks and attack rolls and cant do any special vampire powers. It also can only take action or bonus action on it's turn and cannot take reactions.</p><p>All attacks have advantage vs vampire in sunlight.</p><p></p><p>After long rest vampire regains only 1/4 of max HD. minimum 1.</p><p></p><p>Ability bonuses: pick 2 out of str, dex, con and cha. they get +2 bonus. all 4 have a max score or 22 now.</p><p></p><p>Fast healing: as a bonus action vampire can spend one HD to heal himself as after a short rest.</p><p></p><p>Blood drain: Vampire gains bite attack(str or dex) for 1d4+mod damage. If it deals atleast 1 damage vampire gains 1 HD. It can go over maximum but any HD over max disapears after a long rest. Blood drain takes one HD from the target. Vampire cannot drain a target without HDs. From willing or disabled target vampire can drain HD while dealing only 1 point of damage.</p><p></p><p>spider climb: continuous, as per spell.</p><p></p><p>power of blood: before making str,dex, con or cha check, save or attack vampire can spend one HD to gain advantage on that role.</p><p></p><p>misty step; vampire can use misty step without any components once per short rest. Any uses in between rests cost 2 HDs</p><p></p><p>vampire speed: vampire can spend one HD to gain bonus action: it can be used to take dash,dodge,disengage,hide,attack(one attack only) or cast a cantrip.</p></blockquote><p></p>
[QUOTE="Horwath, post: 6865273, member: 6801299"] Vampire template: vulnerability to radiant damage. vulnerability to sunlight: depending on sunlight strength and amount of clothes on him at the end of the turn in direct sunlight vampire suffers 1 to 10 radiant damage(later doubled for vulnerability). I.E. being naked at high noon on a sunny day would be 20 damage per round(after doubling) and being in heavy cloths with gloves and a big cloak would maybe be 0 damage total. All to DM's discretion. In any turn in direct sunlight vampire has disadvantage on all saves, checks and attack rolls and cant do any special vampire powers. It also can only take action or bonus action on it's turn and cannot take reactions. All attacks have advantage vs vampire in sunlight. After long rest vampire regains only 1/4 of max HD. minimum 1. Ability bonuses: pick 2 out of str, dex, con and cha. they get +2 bonus. all 4 have a max score or 22 now. Fast healing: as a bonus action vampire can spend one HD to heal himself as after a short rest. Blood drain: Vampire gains bite attack(str or dex) for 1d4+mod damage. If it deals atleast 1 damage vampire gains 1 HD. It can go over maximum but any HD over max disapears after a long rest. Blood drain takes one HD from the target. Vampire cannot drain a target without HDs. From willing or disabled target vampire can drain HD while dealing only 1 point of damage. spider climb: continuous, as per spell. power of blood: before making str,dex, con or cha check, save or attack vampire can spend one HD to gain advantage on that role. misty step; vampire can use misty step without any components once per short rest. Any uses in between rests cost 2 HDs vampire speed: vampire can spend one HD to gain bonus action: it can be used to take dash,dodge,disengage,hide,attack(one attack only) or cast a cantrip. [/QUOTE]
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