Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player Issues and Quitting Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccs" data-source="post: 7193575" data-attributes="member: 6803664"><p>You delay the finale.</p><p>But you do NOT cancel the session. Or tell the players present that this is "filler".</p><p></p><p>Instead you plan some random cool <em>unrelated</em> thing that the players who are coming can do. Something challenging & entertaining, but not likely to kill or permenantly deplete the characters attending. </p><p></p><p>Yes, they're approaching the final chamber. They can see it. Heck, maybe they can even see the final boss or the Mcguffin or whatever. Maybe initiative has even been rolled.... </p><p>And right before they cross the threshold? A beam of golden light sweeps through hallway/chamber (Dex Save, DC = 1 higher than anyone present can make <span style="font-size: 9px">(though you don't tell them that)</span>), or there's a mighty horn blast, etc and only the PCs actually being played are shunted into some situation.</p><p></p><p>For example; Somebody, somewhere, sounds a Horn of Valhalla. Yes, the <em>book</em> says it summons bezerkers.</p><p>But you're the DM. You could just as easily have it snag a few PCs, whatever their class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>And they appear with an unnatural bloodlust & the urge to attack/kill the horn blower. (oops, the horn wasn't matched with the guys class/lv. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p>The thing is now thy're stuck somewhere with no idea where/how for a while. And no way back save your whim. When the time limit runs out (IE the next time the full group can play) the characters are returned to the point where they were plucked from. "We now return you to your regularly scheduled finale...."</p><p></p><p>This general idea can also work via;</p><p>*Somebody monkeying with a Cubic Gate - they open a portal that just happens to be smack in front of the present players PCs. And closes over them in the blink of an eye.</p><p>* Q from Star Trek: The Next Generation. Q is a nearly omnipotent being, concerned only with his own whims. He's not at all fussed about the fact that these PCs were in the middle of something. Amuse Q & he'll send you home. Until then....</p><p></p><p>You can use this as a plausible way to dispose of the character from the player who quit. Catch him in the effect, not the normal NPC, play him as an NPC, and when the group gets sent home he's left stuck on the other side. (maybe Q took a liking to having him around or something)</p><p>And, if the player does rejoin, the character can return just as easily as he left with whatever extra lvs etc seem oppropriate.</p><p>Or if the player is gone for good? Then you've got a great future villain! "Remember me? You guys left me behind in/with _______. Now that I'm finally free....."</p></blockquote><p></p>
[QUOTE="ccs, post: 7193575, member: 6803664"] You delay the finale. But you do NOT cancel the session. Or tell the players present that this is "filler". Instead you plan some random cool [I]unrelated[/I] thing that the players who are coming can do. Something challenging & entertaining, but not likely to kill or permenantly deplete the characters attending. Yes, they're approaching the final chamber. They can see it. Heck, maybe they can even see the final boss or the Mcguffin or whatever. Maybe initiative has even been rolled.... And right before they cross the threshold? A beam of golden light sweeps through hallway/chamber (Dex Save, DC = 1 higher than anyone present can make [SIZE=1](though you don't tell them that)[/SIZE]), or there's a mighty horn blast, etc and only the PCs actually being played are shunted into some situation. For example; Somebody, somewhere, sounds a Horn of Valhalla. Yes, the [I]book[/I] says it summons bezerkers. But you're the DM. You could just as easily have it snag a few PCs, whatever their class. :) And they appear with an unnatural bloodlust & the urge to attack/kill the horn blower. (oops, the horn wasn't matched with the guys class/lv. :() The thing is now thy're stuck somewhere with no idea where/how for a while. And no way back save your whim. When the time limit runs out (IE the next time the full group can play) the characters are returned to the point where they were plucked from. "We now return you to your regularly scheduled finale...." This general idea can also work via; *Somebody monkeying with a Cubic Gate - they open a portal that just happens to be smack in front of the present players PCs. And closes over them in the blink of an eye. * Q from Star Trek: The Next Generation. Q is a nearly omnipotent being, concerned only with his own whims. He's not at all fussed about the fact that these PCs were in the middle of something. Amuse Q & he'll send you home. Until then.... You can use this as a plausible way to dispose of the character from the player who quit. Catch him in the effect, not the normal NPC, play him as an NPC, and when the group gets sent home he's left stuck on the other side. (maybe Q took a liking to having him around or something) And, if the player does rejoin, the character can return just as easily as he left with whatever extra lvs etc seem oppropriate. Or if the player is gone for good? Then you've got a great future villain! "Remember me? You guys left me behind in/with _______. Now that I'm finally free....." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Issues and Quitting Players
Top