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<blockquote data-quote="ciaran00" data-source="post: 1323381" data-attributes="member: 12493"><p>I wanted an opinion of the hivemind on this particular issue springing from my game:</p><ul> <li data-xf-list-type="ul">The last game, my players ran into two horsemen who were willing to share information they had (information the players would want) in exchange for "extracting" from one of the players. "Extraction" obtains memories from a target's brain and though it is perpetrated as 'harmless' it does indeed destroy some memories in the process. The player that volunteered for it was warned of this heinous side effect by the others and went ahead. After it happened, I was suddenly informed that the character was going to regain her memories by reading the notes the player was taking. It was argued that I was "told" that the aforementioned notes were "Character X's notes" and therefore I should have known.</li> <li data-xf-list-type="ul">I ruled that "Character X's notes" is about as explicit as "Character X's character sheet" which does not indicate a sheet of her own stats in Character X's hand. Furthermore, since these notes were being scribbled down by the player when Character X was busy fighting, talking, or any other strenous activity, they couldn't possibly be (accurate as they are) Character X's own notes. (Note that everyone in my game takes notes).</li> <li data-xf-list-type="ul">After mulling it over post-game I decided that Character X couldn't have notes in a capacity that would automatically make her immune to any number of effects that rob her of her memory in some capacity. The other players have already been using a mechanic of making Int checks when they come across previous notes a character has scribbled down in order to contexually understand them.</li> </ul><p></p><p>My issues are this:</p><ul> <li data-xf-list-type="ul">I don't want to get into so involved a debate on mechanics with my players. Is this a legitimate DM request?</li> <li data-xf-list-type="ul">I certainly think that I can exclude certain things from the game, though legitimate ruin the flavour of the game. For example, I don't fortify all my NPCs with all the defenses they should have in a given situation-- this would make encounters difficult, tedious, and more involved than fun. Do I need to explicitly explain these reasonings with players? This one is a concern because it ends up with a 1 vs. 3 situation and it's aggravating to argue with 3 people together (especially since I'm only 1).</li> <li data-xf-list-type="ul">Does anyone think that I'm out on a limb with the journal issue?</li> </ul><p></p><p>Thanks for your opinions.</p><p></p><p>EDIT: Could someone move this to the General Discussion forum? Thanks...</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1323381, member: 12493"] I wanted an opinion of the hivemind on this particular issue springing from my game: [list][*]The last game, my players ran into two horsemen who were willing to share information they had (information the players would want) in exchange for "extracting" from one of the players. "Extraction" obtains memories from a target's brain and though it is perpetrated as 'harmless' it does indeed destroy some memories in the process. The player that volunteered for it was warned of this heinous side effect by the others and went ahead. After it happened, I was suddenly informed that the character was going to regain her memories by reading the notes the player was taking. It was argued that I was "told" that the aforementioned notes were "Character X's notes" and therefore I should have known. [*]I ruled that "Character X's notes" is about as explicit as "Character X's character sheet" which does not indicate a sheet of her own stats in Character X's hand. Furthermore, since these notes were being scribbled down by the player when Character X was busy fighting, talking, or any other strenous activity, they couldn't possibly be (accurate as they are) Character X's own notes. (Note that everyone in my game takes notes). [*]After mulling it over post-game I decided that Character X couldn't have notes in a capacity that would automatically make her immune to any number of effects that rob her of her memory in some capacity. The other players have already been using a mechanic of making Int checks when they come across previous notes a character has scribbled down in order to contexually understand them.[/LIST] My issues are this: [LIST][*]I don't want to get into so involved a debate on mechanics with my players. Is this a legitimate DM request? [*]I certainly think that I can exclude certain things from the game, though legitimate ruin the flavour of the game. For example, I don't fortify all my NPCs with all the defenses they should have in a given situation-- this would make encounters difficult, tedious, and more involved than fun. Do I need to explicitly explain these reasonings with players? This one is a concern because it ends up with a 1 vs. 3 situation and it's aggravating to argue with 3 people together (especially since I'm only 1). [*]Does anyone think that I'm out on a limb with the journal issue?[/list] Thanks for your opinions. EDIT: Could someone move this to the General Discussion forum? Thanks... ciaran [/QUOTE]
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