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General Tabletop Discussion
*Pathfinder & Starfinder
Player journal a.k.a. Discussion of Rules
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<blockquote data-quote="Zad" data-source="post: 1323695" data-attributes="member: 90"><p>Hm.</p><p> </p><p>I'm the note taker for our main game. And even though I wrote it, I usually have to go back and look things up. The character may have a journal, and that may help them with some lost memories, but I'd require the player to actually keep notes. If they do, they get a success on the int check automatically if their notes cover the topic at hand. If they don't mention the item, then the int check applies.</p><p> </p><p>But they don't get to just say "my character keeps a journal" and not actually do it themselves.</p><p> </p><p>To answer your questions:</p><p> </p><p>1. The objective is to have fun. You don't think the mechanics debate is fun. I would express this to them in those terms and I think they'll have a hard time arguing that a mechanics debate is fun. Additionally, you're the DM, this is the world and you have to do some things and the mechanics are not open for debate. Or at least not in the retroactive sense. If they want to say "Hm. In the future could I keep a journal and would that help?" and you could answer them. But they can't reactively backfill.</p><p> </p><p>2. You're the DM. You can exclude whatever you want. In fairness you should, where possible, tell players what you're excluding. (i.e if you're excluding a certain spell from the game, tell them. But if it's an obscure point of mechanics, you can't be expected to evaluate each one.)</p><p> </p><p>3. See above.</p><p> </p><p>4. To be honest, I'd avoid memory loss things in a game. It really mucks up the works and makes things hard to deal with the player knowledge vs character knowledge issue.</p></blockquote><p></p>
[QUOTE="Zad, post: 1323695, member: 90"] Hm. I'm the note taker for our main game. And even though I wrote it, I usually have to go back and look things up. The character may have a journal, and that may help them with some lost memories, but I'd require the player to actually keep notes. If they do, they get a success on the int check automatically if their notes cover the topic at hand. If they don't mention the item, then the int check applies. But they don't get to just say "my character keeps a journal" and not actually do it themselves. To answer your questions: 1. The objective is to have fun. You don't think the mechanics debate is fun. I would express this to them in those terms and I think they'll have a hard time arguing that a mechanics debate is fun. Additionally, you're the DM, this is the world and you have to do some things and the mechanics are not open for debate. Or at least not in the retroactive sense. If they want to say "Hm. In the future could I keep a journal and would that help?" and you could answer them. But they can't reactively backfill. 2. You're the DM. You can exclude whatever you want. In fairness you should, where possible, tell players what you're excluding. (i.e if you're excluding a certain spell from the game, tell them. But if it's an obscure point of mechanics, you can't be expected to evaluate each one.) 3. See above. 4. To be honest, I'd avoid memory loss things in a game. It really mucks up the works and makes things hard to deal with the player knowledge vs character knowledge issue. [/QUOTE]
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