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General Tabletop Discussion
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player killing?
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<blockquote data-quote="Agback" data-source="post: 784093" data-attributes="member: 5328"><p>G'day</p><p></p><p>My worst débacle was in a campaign in which the PCs were explorers from Earth's 1930s who had been accidentally transported to [a Golden Age of SF version of] Venus. The idea of the campaign was that they had to travel halfway around Venus (which was very primitive) to get to the transporter that would take them to Mars, then halfway around [a Golden Age of SF version of] Mars to get to the transporter that would return them to Earth (but in the antipodes of their point of departure). The idea was that if any PCs got killed (not that I expected any of them would) he could be replaced by a local who would join the rest of the Earth-men.</p><p></p><p>In the <em>first adventure</em> the PCs boarded a sailing ship on the oceans of Venus, and the crew (part-time pirates) holed up (or perhaps holded up) below decks. The players decided not to pursue them, just to take control of the ship.</p><p></p><p>"Well," I said "The cargo consists of wild animals intended for the arena, and the crew let some out on deck in the night, but you don't have any trouble blowing them away."</p><p></p><p>"How much ammunition do we use?" asked one clever player.</p><p></p><p>"There are a dozen of the beasts, so you spend about three dozen rifle rounds: call that seven rounds each."</p><p></p><p>"It would never take that much!" said the clever player.</p><p></p><p>Argument ensued.</p><p></p><p>"Okay" I said "We'll play it out. Make Scan rolls, and remember there is no moonlight on Venus."</p><p></p><p>They had a few unlucky rolls at *very* unlucky moments. Despite the fact that the beasts weren't really all that formidable, all five PCs died, and the campaign collapsed.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 784093, member: 5328"] G'day My worst débacle was in a campaign in which the PCs were explorers from Earth's 1930s who had been accidentally transported to [a Golden Age of SF version of] Venus. The idea of the campaign was that they had to travel halfway around Venus (which was very primitive) to get to the transporter that would take them to Mars, then halfway around [a Golden Age of SF version of] Mars to get to the transporter that would return them to Earth (but in the antipodes of their point of departure). The idea was that if any PCs got killed (not that I expected any of them would) he could be replaced by a local who would join the rest of the Earth-men. In the [i]first adventure[/i] the PCs boarded a sailing ship on the oceans of Venus, and the crew (part-time pirates) holed up (or perhaps holded up) below decks. The players decided not to pursue them, just to take control of the ship. "Well," I said "The cargo consists of wild animals intended for the arena, and the crew let some out on deck in the night, but you don't have any trouble blowing them away." "How much ammunition do we use?" asked one clever player. "There are a dozen of the beasts, so you spend about three dozen rifle rounds: call that seven rounds each." "It would never take that much!" said the clever player. Argument ensued. "Okay" I said "We'll play it out. Make Scan rolls, and remember there is no moonlight on Venus." They had a few unlucky rolls at *very* unlucky moments. Despite the fact that the beasts weren't really all that formidable, all five PCs died, and the campaign collapsed. Regards, Agback [/QUOTE]
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