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player killing?
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<blockquote data-quote="Wraithdrit" data-source="post: 785084" data-attributes="member: 10820"><p><strong>Re: Re: Justifiable TPK? I think so.</strong></p><p></p><p></p><p></p><p>This brings up a GREAT point of discussion. Do they? Do the players have the right to win? Is this inherent in the game? Note the DMG suggests 10% of encounters be over the top challanging where the players either flee or use some other plot device to avoid direct confrontation. </p><p></p><p>So I guess most of us agree that players should be able to 'win' at the adventure, if played smartly, etc. But have you ever played in a game where the DM set everything in motion and let the players loose on it? I did. It was very fun, but DAMNED dangerous. We had to think so damned hard it was not even funny. It took place in a city where slavery was legal, and the temptation on many peoples parts was to try and free the slaves. We bumped into a slave caravan in the wilds and tried doing just that... scroll up to my comments about a near total party wipe out to see what I mean. We were outnumbered, outclassed, and out thought. It was a slaughter.</p><p></p><p>So anyways... players have the right to win? Suppose it depends on the campaign. Myself, I like heroics. I want the players to do well, but I certainly will give them enough rope to hang themselves with.</p><p></p><p>- Wraith</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 785084, member: 10820"] [b]Re: Re: Justifiable TPK? I think so.[/b] This brings up a GREAT point of discussion. Do they? Do the players have the right to win? Is this inherent in the game? Note the DMG suggests 10% of encounters be over the top challanging where the players either flee or use some other plot device to avoid direct confrontation. So I guess most of us agree that players should be able to 'win' at the adventure, if played smartly, etc. But have you ever played in a game where the DM set everything in motion and let the players loose on it? I did. It was very fun, but DAMNED dangerous. We had to think so damned hard it was not even funny. It took place in a city where slavery was legal, and the temptation on many peoples parts was to try and free the slaves. We bumped into a slave caravan in the wilds and tried doing just that... scroll up to my comments about a near total party wipe out to see what I mean. We were outnumbered, outclassed, and out thought. It was a slaughter. So anyways... players have the right to win? Suppose it depends on the campaign. Myself, I like heroics. I want the players to do well, but I certainly will give them enough rope to hang themselves with. - Wraith [/QUOTE]
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