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<blockquote data-quote="GreenTengu" data-source="post: 6865836" data-attributes="member: 6777454"><p>I am surprised by all the people who replied on the first page who openly and proudly declared that they don't like to roleplay on a roleplaying game forum.</p><p></p><p>Role playing means playing a role. And the role you are playing is a person who does not have your scientific knowledge, who doesn't know the name of every deity and their realm of influence and their symbol nor the ruler of every country and their deepest, darkest secrets you learned by reading the campaign setting guide. The rule doesn't have the monster manual memorized from front to back, doesn't know the special weaknesses of every creature... nor does the role know where every trap and secret door is hidden, what every NPC's weakness and hidden motivations are and knowledge of the overhead map with exactly what is in every room because you read the adventure beforehand... but your role didn't.</p><p></p><p>Although, on the flip side, there are likely quite a few things that your role would likely know that you would not. After all, the role you are meant to be playing is almost certainly a denizen of the world you are exploring and no campaign guide is detailed enough to give you all the information they would have collected over a lifetime of living in the world. Much of what they know may not be applicable... but it is very likely that some thing that you think are natural and logical would not seem so to those who live within the world. So what happens if you as a player decide to do something that would be fine in many game worlds, but would come with dire consequences in this one? Do we just go ahead and hit you with the full consequences of the actions you have the role take when your role, the denizen who has lived in the world all their life, knows that the laws and rules etiquette make that choice a very bad one that no sane member of that society would undertake? I imagine you would want to be informed that your character would have knowledge that this action was a bad idea and the chance to choose a different action.</p><p></p><p>Although there must surely be overlap-- unless you decide to make a character who is functionally yourself and playing the game as though you were transported into this other world which you may or may not have read up on to full familiarize yourself with it ahead of time, there are going to be large areas of your knowledge that the role does not have and large areas of knowledge the role has that you do not have.</p><p></p><p>The goal of role playing is to become that character with both their advantages and their weaknesses for the duration of the game. Physical, mental and social-- not simply the first as so many so-called "roleplayers" solely utilize of their characters-- that isn't roleplaying, that is action gaming. You may as well go play your X-Box if that is what you are going to do, because the mechanics of the pen and paper style are simply slowing you down from doing what you really want-- to slice/blow up an object and get your points as a reward to slice/blow up more impressive objects.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6865836, member: 6777454"] I am surprised by all the people who replied on the first page who openly and proudly declared that they don't like to roleplay on a roleplaying game forum. Role playing means playing a role. And the role you are playing is a person who does not have your scientific knowledge, who doesn't know the name of every deity and their realm of influence and their symbol nor the ruler of every country and their deepest, darkest secrets you learned by reading the campaign setting guide. The rule doesn't have the monster manual memorized from front to back, doesn't know the special weaknesses of every creature... nor does the role know where every trap and secret door is hidden, what every NPC's weakness and hidden motivations are and knowledge of the overhead map with exactly what is in every room because you read the adventure beforehand... but your role didn't. Although, on the flip side, there are likely quite a few things that your role would likely know that you would not. After all, the role you are meant to be playing is almost certainly a denizen of the world you are exploring and no campaign guide is detailed enough to give you all the information they would have collected over a lifetime of living in the world. Much of what they know may not be applicable... but it is very likely that some thing that you think are natural and logical would not seem so to those who live within the world. So what happens if you as a player decide to do something that would be fine in many game worlds, but would come with dire consequences in this one? Do we just go ahead and hit you with the full consequences of the actions you have the role take when your role, the denizen who has lived in the world all their life, knows that the laws and rules etiquette make that choice a very bad one that no sane member of that society would undertake? I imagine you would want to be informed that your character would have knowledge that this action was a bad idea and the chance to choose a different action. Although there must surely be overlap-- unless you decide to make a character who is functionally yourself and playing the game as though you were transported into this other world which you may or may not have read up on to full familiarize yourself with it ahead of time, there are going to be large areas of your knowledge that the role does not have and large areas of knowledge the role has that you do not have. The goal of role playing is to become that character with both their advantages and their weaknesses for the duration of the game. Physical, mental and social-- not simply the first as so many so-called "roleplayers" solely utilize of their characters-- that isn't roleplaying, that is action gaming. You may as well go play your X-Box if that is what you are going to do, because the mechanics of the pen and paper style are simply slowing you down from doing what you really want-- to slice/blow up an object and get your points as a reward to slice/blow up more impressive objects. [/QUOTE]
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