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<blockquote data-quote="Guest 6801328" data-source="post: 6866444"><p>That is such a key point. The most interesting and richest "characters" I've seen in RPGs have developed (like Z, above) organically over time. Whatever ideas the players had when creating the character, what ends up happening is that they decide to do something spontaneously that doesn't necessarily fit the concept they had sketched. But it works, it's fun, and the table enjoys it, and as the player says, "Ooh, I think I like this quirk/trait/phobia/passion" the character grows into that new role.</p><p></p><p>Roleplaying where you discover the character is, for me, so much more interesting and engaging than mere slavish adherence to choices at level 1.</p><p></p><p>Above somebody mentioned "roleplaying an elf" a couple of times. If that means "elves have certain characteristics...you must adhere to them" then that's just a boring, unimaginative straightjacket. </p><p></p><p>On the other hand, if what that poster meant was "you decide what that means, and then roleplay it" then the fact that it's an elf is irrelevant. What he should have written was "roleplay your character". Even if elves in your campaign come from a specific culture with typical biases and tendencies, that should only be grist for the creative mill. Sort of like a writing prompt. Start with it, but then feel free to decide why YOUR elf is totally different.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6866444"] That is such a key point. The most interesting and richest "characters" I've seen in RPGs have developed (like Z, above) organically over time. Whatever ideas the players had when creating the character, what ends up happening is that they decide to do something spontaneously that doesn't necessarily fit the concept they had sketched. But it works, it's fun, and the table enjoys it, and as the player says, "Ooh, I think I like this quirk/trait/phobia/passion" the character grows into that new role. Roleplaying where you discover the character is, for me, so much more interesting and engaging than mere slavish adherence to choices at level 1. Above somebody mentioned "roleplaying an elf" a couple of times. If that means "elves have certain characteristics...you must adhere to them" then that's just a boring, unimaginative straightjacket. On the other hand, if what that poster meant was "you decide what that means, and then roleplay it" then the fact that it's an elf is irrelevant. What he should have written was "roleplay your character". Even if elves in your campaign come from a specific culture with typical biases and tendencies, that should only be grist for the creative mill. Sort of like a writing prompt. Start with it, but then feel free to decide why YOUR elf is totally different. [/QUOTE]
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