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<blockquote data-quote="Guest 6801328" data-source="post: 6867175"><p>Unless I, who am the final arbiter of my character, decide that my player "knows it". Then it's perfectly in character for my character to know it. If you know what I mean. (The parallels between this and the 5 Int discussion do not escape me...)</p><p></p><p>Now, maybe you play a form of D&D where the DM has authority to say, "No, you don't know that. I designed this world, and I get to dictate what knowledge the characters have." That's fine, you're allowed to play that way, but there's nothing that says yours is the "correct" way to play. Many of us simply do not grant that authority to the DM; we prefer to let players have some say in those decisions. And/or we would prefer that the DM, if he really doesn't want players to know things, <em>simply change the bits he wants to keep a mystery</em> so that the players don't actually know, and therefore don't have to pretend.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6867175"] Unless I, who am the final arbiter of my character, decide that my player "knows it". Then it's perfectly in character for my character to know it. If you know what I mean. (The parallels between this and the 5 Int discussion do not escape me...) Now, maybe you play a form of D&D where the DM has authority to say, "No, you don't know that. I designed this world, and I get to dictate what knowledge the characters have." That's fine, you're allowed to play that way, but there's nothing that says yours is the "correct" way to play. Many of us simply do not grant that authority to the DM; we prefer to let players have some say in those decisions. And/or we would prefer that the DM, if he really doesn't want players to know things, [I]simply change the bits he wants to keep a mystery[/I] so that the players don't actually know, and therefore don't have to pretend. [/QUOTE]
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